nir: remove simple dead if detection from nir_opt_dead_cf()

This was probably useful when it was first written, however it
looks to be no longer necessary.

As far as I can tell these days dce is smart enough to remove useless
instructions from if branches. Once this is done
nir_opt_peephole_select() will end up removing the empty if.

Removing this support reduces the dolphin uber shader compilation
time spent in nir_opt_dead_cf() by a little over 7x.

No shader-db changes on i965 or radeonsi.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit is contained in:
Timothy Arceri
2019-02-14 12:27:25 +11:00
parent f695e43354
commit a801196ec9
+2 -7
View File
@@ -164,7 +164,7 @@ def_only_used_in_cf_node(nir_ssa_def *def, void *_node)
}
/*
* Test if a loop node or if node is dead. Such nodes are dead if:
* Test if a loop node is dead. Such nodes are dead if:
*
* 1) It has no side effects (i.e. intrinsics which could possibly affect the
* state of the program aside from producing an SSA value, indicated by a lack
@@ -182,7 +182,7 @@ def_only_used_in_cf_node(nir_ssa_def *def, void *_node)
static bool
node_is_dead(nir_cf_node *node)
{
assert(node->type == nir_cf_node_loop || node->type == nir_cf_node_if);
assert(node->type == nir_cf_node_loop);
nir_block *after = nir_cf_node_as_block(nir_cf_node_next(node));
@@ -239,11 +239,6 @@ dead_cf_block(nir_block *block)
{
nir_if *following_if = nir_block_get_following_if(block);
if (following_if) {
if (node_is_dead(&following_if->cf_node)) {
nir_cf_node_remove(&following_if->cf_node);
return true;
}
if (!nir_src_is_const(following_if->condition))
return false;