nir: remove simple dead if detection from nir_opt_dead_cf()
This was probably useful when it was first written, however it looks to be no longer necessary. As far as I can tell these days dce is smart enough to remove useless instructions from if branches. Once this is done nir_opt_peephole_select() will end up removing the empty if. Removing this support reduces the dolphin uber shader compilation time spent in nir_opt_dead_cf() by a little over 7x. No shader-db changes on i965 or radeonsi. Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
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@@ -164,7 +164,7 @@ def_only_used_in_cf_node(nir_ssa_def *def, void *_node)
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}
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/*
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* Test if a loop node or if node is dead. Such nodes are dead if:
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* Test if a loop node is dead. Such nodes are dead if:
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*
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* 1) It has no side effects (i.e. intrinsics which could possibly affect the
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* state of the program aside from producing an SSA value, indicated by a lack
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@@ -182,7 +182,7 @@ def_only_used_in_cf_node(nir_ssa_def *def, void *_node)
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static bool
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node_is_dead(nir_cf_node *node)
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{
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assert(node->type == nir_cf_node_loop || node->type == nir_cf_node_if);
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assert(node->type == nir_cf_node_loop);
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nir_block *after = nir_cf_node_as_block(nir_cf_node_next(node));
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@@ -239,11 +239,6 @@ dead_cf_block(nir_block *block)
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{
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nir_if *following_if = nir_block_get_following_if(block);
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if (following_if) {
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if (node_is_dead(&following_if->cf_node)) {
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nir_cf_node_remove(&following_if->cf_node);
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return true;
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}
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if (!nir_src_is_const(following_if->condition))
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return false;
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