draw: fix test for using the wide-point stage
As it was, we weren't obeying the draw->pipeline.point_sprite state. Fixes point sprites in llvmpipe driver.
This commit is contained in:
@@ -172,7 +172,7 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
|
||||
wide_lines = (rast->line_width > draw->pipeline.wide_line_threshold
|
||||
&& !rast->line_smooth);
|
||||
|
||||
/* drawing large points? */
|
||||
/* drawing large/sprite points (but not AA points)? */
|
||||
if (rast->sprite_coord_enable && draw->pipeline.point_sprite)
|
||||
wide_points = TRUE;
|
||||
else if (rast->point_smooth && draw->pipeline.aapoint)
|
||||
@@ -207,7 +207,7 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
|
||||
precalc_flat = TRUE;
|
||||
}
|
||||
|
||||
if (wide_points || rast->sprite_coord_enable) {
|
||||
if (wide_points) {
|
||||
draw->pipeline.wide_point->next = next;
|
||||
next = draw->pipeline.wide_point;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user