st/mesa: fix assertion failures with GL_UNSIGNED_INT64_ARB (v2)
Bindless texture handles can be passed via vertex attribs using this type. They use the double codepath, so don't use st_pipe_vertex_format. Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -324,7 +324,6 @@ static void init_velement_lowered(const struct st_vertex_program *vp,
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int src_offset, int instance_divisor,
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int vbo_index, int idx)
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{
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const unsigned format = st_pipe_vertex_format(attrib);
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const GLubyte nr_components = attrib->Size;
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if (attrib->Doubles) {
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@@ -358,6 +357,8 @@ static void init_velement_lowered(const struct st_vertex_program *vp,
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}
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}
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} else {
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const unsigned format = st_pipe_vertex_format(attrib);
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init_velement(&velements[idx], src_offset,
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format, instance_divisor, vbo_index);
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}
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