radeon: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway.
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@@ -751,9 +751,8 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
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ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
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(ctx->Depth.Test && fb->Visual.depthBits > 0));
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/* Need to update the derived ctx->Stencil._Enabled first */
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_mesa_update_stencil(ctx);
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ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
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(ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
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(ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
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} else {
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ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
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}
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