fix for bug#9971
call swsetup_Wakeup before falling back to software rendering
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@@ -458,6 +458,7 @@ void brw_draw_prims( GLcontext *ctx,
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* swrast to do the drawing.
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*/
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if (!retval) {
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_swsetup_Wakeup(ctx);
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_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
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}
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