Move some config-related utility functions into new eglconfigutil.c file.
This commit is contained in:
@@ -8,6 +8,7 @@ INCLUDE_DIRS = -I$(TOP)/include -I$(TOP)/src/mesa/glapi
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HEADERS = \
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eglconfig.h \
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eglconfigutil.h \
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eglcontext.h \
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egldisplay.h \
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egldriver.h \
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@@ -22,6 +23,7 @@ HEADERS = \
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SOURCES = \
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eglapi.c \
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eglconfig.c \
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eglconfigutil.c \
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eglcontext.c \
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egldisplay.c \
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egldriver.c \
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+1
-252
@@ -17,48 +17,6 @@
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#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
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/**
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* Convert an _EGLConfig to a __GLcontextModes object.
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* NOTE: This routine may be incomplete - we're only making sure that
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* the fields needed by Mesa (for _mesa_create_context/framebuffer) are
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* set correctly.
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*/
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void
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_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
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{
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memset(mode, 0, sizeof(*mode));
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mode->rgbMode = GL_TRUE; /* no color index */
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mode->colorIndexMode = GL_FALSE;
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mode->doubleBufferMode = GL_TRUE; /* always DB for now */
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mode->stereoMode = GL_FALSE;
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mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE);
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mode->greenBits = GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE);
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mode->blueBits = GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE);
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mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE);
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mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE);
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/* no rgba masks - fix? */
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mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE);
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mode->haveDepthBuffer = mode->depthBits > 0;
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mode->stencilBits = GET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE);
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mode->haveStencilBuffer = mode->stencilBits > 0;
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/* no accum */
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mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL);
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mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES);
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mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS);
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/* surface type - not really needed */
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mode->visualType = GLX_TRUE_COLOR;
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mode->renderType = GLX_RGBA_BIT;
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}
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void
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_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val)
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{
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@@ -106,7 +64,7 @@ _eglInitConfig(_EGLConfig *config, EGLint id)
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EGLConfig
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_eglGetConfigHandle(_EGLConfig *config)
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{
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return config ? config->Handle : 0;
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return config ? config->Handle : 0;
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}
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@@ -441,212 +399,3 @@ _eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs,
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return EGL_TRUE;
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}
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#if 0
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/**
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* Creates a set of \c __GLcontextModes that a driver will expose.
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*
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* A set of \c __GLcontextModes will be created based on the supplied
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* parameters. The number of modes processed will be 2 *
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* \c num_depth_stencil_bits * \c num_db_modes.
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*
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* For the most part, data is just copied from \c depth_bits, \c stencil_bits,
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* \c db_modes, and \c visType into each \c __GLcontextModes element.
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* However, the meanings of \c fb_format and \c fb_type require further
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* explanation. The \c fb_format specifies which color components are in
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* each pixel and what the default order is. For example, \c GL_RGB specifies
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* that red, green, blue are available and red is in the "most significant"
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* position and blue is in the "least significant". The \c fb_type specifies
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* the bit sizes of each component and the actual ordering. For example, if
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* \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
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* are the blue value, bits [10:5] are the green value, and bits [4:0] are
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* the red value.
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*
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* One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
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* of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
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* \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
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* \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
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* far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
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* still uses 32-bits.
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*
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* If in doubt, look at the tables used in the function.
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*
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* \param ptr_to_modes Pointer to a pointer to a linked list of
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* \c __GLcontextModes. Upon completion, a pointer to
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* the next element to be process will be stored here.
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* If the function fails and returns \c GL_FALSE, this
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* value will be unmodified, but some elements in the
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* linked list may be modified.
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* \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
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* \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
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* \param fb_type Type of the pixels in the framebuffer. Currently only
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* \c GL_UNSIGNED_SHORT_5_6_5,
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* \c GL_UNSIGNED_SHORT_5_6_5_REV,
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* \c GL_UNSIGNED_INT_8_8_8_8, and
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* \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
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* \param depth_bits Array of depth buffer sizes to be exposed.
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* \param stencil_bits Array of stencil buffer sizes to be exposed.
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* \param num_depth_stencil_bits Number of entries in both \c depth_bits and
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* \c stencil_bits.
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* \param db_modes Array of buffer swap modes. If an element has a
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* value of \c GLX_NONE, then it represents a
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* single-buffered mode. Other valid values are
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* \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
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* \c GLX_SWAP_UNDEFINED_OML. See the
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* GLX_OML_swap_method extension spec for more details.
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* \param num_db_modes Number of entries in \c db_modes.
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* \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
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* \c GLX_DIRECT_COLOR.
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*
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* \returns
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* \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
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* cause of failure is a bad parameter (i.e., unsupported \c fb_format or
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* \c fb_type).
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*
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* \todo
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* There is currently no way to support packed RGB modes (i.e., modes with
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* exactly 3 bytes per pixel) or floating-point modes. This could probably
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* be done by creating some new, private enums with clever names likes
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* \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
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* \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
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*/
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GLboolean
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_eglFillInConfigs(_EGLConfig * configs,
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GLenum fb_format, GLenum fb_type,
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const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
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unsigned num_depth_stencil_bits,
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const GLenum * db_modes, unsigned num_db_modes,
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int visType)
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{
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static const u_int8_t bits_table[3][4] = {
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/* R G B A */
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{ 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
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{ 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
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{ 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
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};
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/* The following arrays are all indexed by the fb_type masked with 0x07.
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* Given the four supported fb_type values, this results in valid array
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* indices of 3, 4, 5, and 7.
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*/
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static const u_int32_t masks_table_rgb[8][4] = {
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
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{0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
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{0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000}, /* 8_8_8_8 */
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000} /* 8_8_8_8_REV */
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};
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static const u_int32_t masks_table_rgba[8][4] = {
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
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{0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
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{0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF}, /* 8_8_8_8 */
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000}, /* 8_8_8_8_REV */
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};
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static const u_int32_t masks_table_bgr[8][4] = {
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
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{0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
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{0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000}, /* 8_8_8_8 */
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000}, /* 8_8_8_8_REV */
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};
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static const u_int32_t masks_table_bgra[8][4] = {
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
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{0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
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{0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF}, /* 8_8_8_8 */
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{0x00000000, 0x00000000, 0x00000000, 0x00000000},
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{0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000}, /* 8_8_8_8_REV */
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};
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static const u_int8_t bytes_per_pixel[8] = {
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0, 0, 0, 2, 2, 4, 0, 4
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};
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const u_int8_t * bits;
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const u_int32_t * masks;
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const int index = fb_type & 0x07;
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_EGLConfig *config;
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unsigned i;
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unsigned j;
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unsigned k;
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if ( bytes_per_pixel[index] == 0 ) {
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_eglLog(_EGL_INFO,
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"[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.",
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__FUNCTION__, __LINE__, fb_type);
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return GL_FALSE;
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}
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/* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
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* the _REV versions.
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*
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* Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
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*/
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switch ( fb_format ) {
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case GL_RGB:
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bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
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masks = masks_table_rgb[index];
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break;
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case GL_RGBA:
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bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
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masks = masks_table_rgba[index];
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break;
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case GL_BGR:
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bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
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masks = masks_table_bgr[index];
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break;
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case GL_BGRA:
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bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
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masks = masks_table_bgra[index];
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break;
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default:
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_eglLog(_EGL_WARNING,
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"[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.",
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__FUNCTION__, __LINE__, fb_format);
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return GL_FALSE;
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}
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config = configs;
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for (k = 0; k < num_depth_stencil_bits; k++) {
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for (i = 0; i < num_db_modes; i++) {
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for (j = 0; j < 2; j++) {
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_eglSetConfigAttrib(config, EGL_RED_SIZE, bits[0]);
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_eglSetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]);
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_eglSetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]);
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_eglSetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]);
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_eglSetConfigAttrib(config, EGL_BUFFER_SIZE,
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bits[0] + bits[1] + bits[2] + bits[3]);
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_eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
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_eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[i]);
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_eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA |
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EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
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config++;
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}
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}
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}
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return GL_TRUE;
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}
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#endif
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@@ -4,7 +4,6 @@
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#include "egltypedefs.h"
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#include <GLES/gl.h>
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#include "GL/internal/glcore.h"
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#define MAX_ATTRIBS 100
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@@ -57,19 +56,5 @@ _eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint confi
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extern void
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_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val);
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#if 0
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extern EGLBoolean
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_eglFillInConfigs( _EGLConfig *configs,
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EGLenum fb_format, EGLenum fb_type,
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const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
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unsigned num_depth_stencil_bits,
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const EGLenum * db_modes, unsigned num_db_modes,
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int visType );
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#endif
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extern void
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_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode);
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#endif /* EGLCONFIG_INCLUDED */
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@@ -0,0 +1,260 @@
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/**
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* Extra utility functions related to EGL configs.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "eglconfigutil.h"
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#include "egllog.h"
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/**
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* Convert an _EGLConfig to a __GLcontextModes object.
|
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* NOTE: This routine may be incomplete - we're only making sure that
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* the fields needed by Mesa (for _mesa_create_context/framebuffer) are
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* set correctly.
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*/
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void
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_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
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{
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memset(mode, 0, sizeof(*mode));
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mode->rgbMode = GL_TRUE; /* no color index */
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mode->colorIndexMode = GL_FALSE;
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mode->doubleBufferMode = GL_TRUE; /* always DB for now */
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mode->stereoMode = GL_FALSE;
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mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE);
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mode->greenBits = GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE);
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mode->blueBits = GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE);
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mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE);
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mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE);
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/* no rgba masks - fix? */
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mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE);
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mode->haveDepthBuffer = mode->depthBits > 0;
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mode->stencilBits = GET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE);
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mode->haveStencilBuffer = mode->stencilBits > 0;
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/* no accum */
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mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL);
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mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES);
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mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS);
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/* surface type - not really needed */
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mode->visualType = GLX_TRUE_COLOR;
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mode->renderType = GLX_RGBA_BIT;
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}
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/**
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* Creates a set of \c _EGLConfigs that a driver will expose.
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*
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* A set of \c __GLcontextModes will be created based on the supplied
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* parameters. The number of modes processed will be 2 *
|
||||
* \c num_depth_stencil_bits * \c num_db_modes.
|
||||
*
|
||||
* For the most part, data is just copied from \c depth_bits, \c stencil_bits,
|
||||
* \c db_modes, and \c visType into each \c __GLcontextModes element.
|
||||
* However, the meanings of \c fb_format and \c fb_type require further
|
||||
* explanation. The \c fb_format specifies which color components are in
|
||||
* each pixel and what the default order is. For example, \c GL_RGB specifies
|
||||
* that red, green, blue are available and red is in the "most significant"
|
||||
* position and blue is in the "least significant". The \c fb_type specifies
|
||||
* the bit sizes of each component and the actual ordering. For example, if
|
||||
* \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
|
||||
* are the blue value, bits [10:5] are the green value, and bits [4:0] are
|
||||
* the red value.
|
||||
*
|
||||
* One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
|
||||
* of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
|
||||
* \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
|
||||
* \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
|
||||
* far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
|
||||
* still uses 32-bits.
|
||||
*
|
||||
* If in doubt, look at the tables used in the function.
|
||||
*
|
||||
* \param configs the array of configs generated
|
||||
* \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
|
||||
* \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
|
||||
* \param fb_type Type of the pixels in the framebuffer. Currently only
|
||||
* \c GL_UNSIGNED_SHORT_5_6_5,
|
||||
* \c GL_UNSIGNED_SHORT_5_6_5_REV,
|
||||
* \c GL_UNSIGNED_INT_8_8_8_8, and
|
||||
* \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
|
||||
* \param depth_bits Array of depth buffer sizes to be exposed.
|
||||
* \param stencil_bits Array of stencil buffer sizes to be exposed.
|
||||
* \param num_depth_stencil_bits Number of entries in both \c depth_bits and
|
||||
* \c stencil_bits.
|
||||
* \param db_modes Array of buffer swap modes. If an element has a
|
||||
* value of \c GLX_NONE, then it represents a
|
||||
* single-buffered mode. Other valid values are
|
||||
* \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
|
||||
* \c GLX_SWAP_UNDEFINED_OML. See the
|
||||
* GLX_OML_swap_method extension spec for more details.
|
||||
* \param num_db_modes Number of entries in \c db_modes.
|
||||
* \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
|
||||
* \c GLX_DIRECT_COLOR.
|
||||
*
|
||||
* \returns
|
||||
* \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
|
||||
* cause of failure is a bad parameter (i.e., unsupported \c fb_format or
|
||||
* \c fb_type).
|
||||
*
|
||||
* \todo
|
||||
* There is currently no way to support packed RGB modes (i.e., modes with
|
||||
* exactly 3 bytes per pixel) or floating-point modes. This could probably
|
||||
* be done by creating some new, private enums with clever names likes
|
||||
* \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
|
||||
* \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
|
||||
*/
|
||||
EGLBoolean
|
||||
_eglFillInConfigs(_EGLConfig * configs,
|
||||
GLenum fb_format, GLenum fb_type,
|
||||
const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
|
||||
unsigned num_depth_stencil_bits,
|
||||
const GLenum * db_modes, unsigned num_db_modes,
|
||||
int visType)
|
||||
{
|
||||
#if 0
|
||||
static const u_int8_t bits_table[3][4] = {
|
||||
/* R G B A */
|
||||
{ 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
|
||||
{ 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
|
||||
{ 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
|
||||
};
|
||||
|
||||
/* The following arrays are all indexed by the fb_type masked with 0x07.
|
||||
* Given the four supported fb_type values, this results in valid array
|
||||
* indices of 3, 4, 5, and 7.
|
||||
*/
|
||||
static const u_int32_t masks_table_rgb[8][4] = {
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
|
||||
{0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
|
||||
{0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000}, /* 8_8_8_8 */
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000} /* 8_8_8_8_REV */
|
||||
};
|
||||
|
||||
static const u_int32_t masks_table_rgba[8][4] = {
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
|
||||
{0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
|
||||
{0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF}, /* 8_8_8_8 */
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000}, /* 8_8_8_8_REV */
|
||||
};
|
||||
|
||||
static const u_int32_t masks_table_bgr[8][4] = {
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
|
||||
{0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
|
||||
{0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000}, /* 8_8_8_8 */
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000}, /* 8_8_8_8_REV */
|
||||
};
|
||||
|
||||
static const u_int32_t masks_table_bgra[8][4] = {
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
|
||||
{0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
|
||||
{0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF}, /* 8_8_8_8 */
|
||||
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
|
||||
{0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000}, /* 8_8_8_8_REV */
|
||||
};
|
||||
|
||||
static const u_int8_t bytes_per_pixel[8] = {
|
||||
0, 0, 0, 2, 2, 4, 0, 4
|
||||
};
|
||||
|
||||
const u_int8_t * bits;
|
||||
const u_int32_t * masks;
|
||||
const int index = fb_type & 0x07;
|
||||
_EGLConfig *config;
|
||||
unsigned i;
|
||||
unsigned j;
|
||||
unsigned k;
|
||||
|
||||
if ( bytes_per_pixel[index] == 0 ) {
|
||||
_eglLog(_EGL_INFO,
|
||||
"[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.",
|
||||
__FUNCTION__, __LINE__, fb_type);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
/* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
|
||||
* the _REV versions.
|
||||
*
|
||||
* Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
|
||||
*/
|
||||
switch ( fb_format ) {
|
||||
case GL_RGB:
|
||||
bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
|
||||
masks = masks_table_rgb[index];
|
||||
break;
|
||||
|
||||
case GL_RGBA:
|
||||
bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
|
||||
masks = masks_table_rgba[index];
|
||||
break;
|
||||
|
||||
case GL_BGR:
|
||||
bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
|
||||
masks = masks_table_bgr[index];
|
||||
break;
|
||||
|
||||
case GL_BGRA:
|
||||
bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
|
||||
masks = masks_table_bgra[index];
|
||||
break;
|
||||
|
||||
default:
|
||||
_eglLog(_EGL_WARNING,
|
||||
"[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.",
|
||||
__FUNCTION__, __LINE__, fb_format);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
config = configs;
|
||||
for (k = 0; k < num_depth_stencil_bits; k++) {
|
||||
for (i = 0; i < num_db_modes; i++) {
|
||||
for (j = 0; j < 2; j++) {
|
||||
_eglSetConfigAttrib(config, EGL_RED_SIZE, bits[0]);
|
||||
_eglSetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]);
|
||||
_eglSetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]);
|
||||
_eglSetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]);
|
||||
_eglSetConfigAttrib(config, EGL_BUFFER_SIZE,
|
||||
bits[0] + bits[1] + bits[2] + bits[3]);
|
||||
|
||||
_eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
|
||||
_eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[i]);
|
||||
|
||||
_eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA |
|
||||
EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
|
||||
|
||||
config++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return GL_TRUE;
|
||||
#else
|
||||
return GL_FALSE;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
|
||||
#ifndef EGLCONFIGUTIL_INCLUDED
|
||||
#define EGLCONFIGUTIL_INCLUDED
|
||||
|
||||
#include "eglconfig.h"
|
||||
#include "GL/internal/glcore.h"
|
||||
|
||||
|
||||
extern void
|
||||
_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode);
|
||||
|
||||
|
||||
extern EGLBoolean
|
||||
_eglFillInConfigs( _EGLConfig *configs,
|
||||
EGLenum fb_format, EGLenum fb_type,
|
||||
const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
|
||||
unsigned num_depth_stencil_bits,
|
||||
const EGLenum * db_modes, unsigned num_db_modes,
|
||||
int visType );
|
||||
|
||||
|
||||
|
||||
#endif /* EGLCONFIGUTIL_INCLUDED */
|
||||
Reference in New Issue
Block a user