i965: skip too small size mipmap

this fixes doom3 crash.
This commit is contained in:
Zou Nan hai
2011-01-06 11:36:23 +08:00
parent d60145d06d
commit a728646fb5
@@ -156,8 +156,10 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
struct intel_texture_image *intelImage =
intel_texture_image(intelObj->base.Image[face][i]);
/* Need to import images in main memory or held in other trees.
/* skip too small size mipmap */
if (intelImage == NULL)
break;
/* Need to import images in main memory or held in other trees.
* If it's a render target, then its data isn't needed to be in
* the object tree (otherwise we'd be FBO incomplete), and we need
* to keep track of the image's MT as needing to be pulled in still,