i965: skip too small size mipmap
this fixes doom3 crash.
This commit is contained in:
@@ -156,8 +156,10 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
|
||||
for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
|
||||
struct intel_texture_image *intelImage =
|
||||
intel_texture_image(intelObj->base.Image[face][i]);
|
||||
|
||||
/* Need to import images in main memory or held in other trees.
|
||||
/* skip too small size mipmap */
|
||||
if (intelImage == NULL)
|
||||
break;
|
||||
/* Need to import images in main memory or held in other trees.
|
||||
* If it's a render target, then its data isn't needed to be in
|
||||
* the object tree (otherwise we'd be FBO incomplete), and we need
|
||||
* to keep track of the image's MT as needing to be pulled in still,
|
||||
|
||||
Reference in New Issue
Block a user