mesa: use _mesa_get_current_tex_object()
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@@ -1942,7 +1942,6 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
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void GLAPIENTRY
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_mesa_GenerateMipmapEXT(GLenum target)
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{
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struct gl_texture_unit *texUnit;
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struct gl_texture_object *texObj;
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GET_CURRENT_CONTEXT(ctx);
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@@ -1961,8 +1960,7 @@ _mesa_GenerateMipmapEXT(GLenum target)
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return;
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}
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texUnit = _mesa_get_current_tex_unit(ctx);
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texObj = _mesa_select_tex_object(ctx, texUnit, target);
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texObj = _mesa_get_current_tex_object(ctx, target);
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_mesa_lock_texture(ctx, texObj);
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if (target == GL_TEXTURE_CUBE_MAP) {
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