radv: fix DCC enablement since partial MSAA implementation
dcc_msaa_allowed is always false on GFX9+ and only true on VI
if RADV_PERFTEST=dccmsaa is set. This means DCC was disabled
in some situations where it should not.
This is likely going to fix a performance regression.
Fixes: 2f63b3dd09 ("radv: enable DCC for MSAA 2x textures on VI under an option")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -133,12 +133,12 @@ radv_use_dcc_for_image(struct radv_device *device,
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if (create_info->scanout)
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return false;
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/* FIXME: DCC for MSAA with 4x and 8x samples doesn't work yet. */
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if (pCreateInfo->samples > 2)
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return false;
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/* TODO: Enable DCC for MSAA textures. */
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if (!device->physical_device->dcc_msaa_allowed)
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/* FIXME: DCC for MSAA with 4x and 8x samples doesn't work yet, while
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* 2x can be enabled with an option.
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*/
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if (pCreateInfo->samples > 2 ||
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(pCreateInfo->samples == 2 &&
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!device->physical_device->dcc_msaa_allowed))
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return false;
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/* Determine if the formats are DCC compatible. */
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