anv: Add shader to build BVH header
Rework: (Kevin) - Calculate the compacted_size properly - Update instance count and self pointer - The alignment of serialization size is not needed Co-authored-by: Kevin Chuang <kaiwenjon23@gmail.com> Co-authored-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31588>
This commit is contained in:
@@ -0,0 +1,50 @@
|
||||
/* Copyright © 2024 Valve Corporation
|
||||
* Copyright © 2024 Intel Corporation
|
||||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
|
||||
#version 460
|
||||
|
||||
#extension GL_GOOGLE_include_directive : require
|
||||
|
||||
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
|
||||
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
|
||||
#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
|
||||
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
|
||||
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
|
||||
#extension GL_EXT_scalar_block_layout : require
|
||||
#extension GL_EXT_buffer_reference : require
|
||||
#extension GL_EXT_buffer_reference2 : require
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
#include "anv_build_interface.h"
|
||||
|
||||
layout(push_constant) uniform CONSTS
|
||||
{
|
||||
header_args args;
|
||||
};
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
uint32_t compacted_size =
|
||||
args.bvh_offset + DEREF(args.src).dst_node_offset * ANV_RT_BLOCK_SIZE;
|
||||
|
||||
uint32_t serialization_size = compacted_size +
|
||||
SIZEOF(vk_accel_struct_serialization_header) + SIZEOF(uint64_t) *
|
||||
args.instance_count;
|
||||
|
||||
DEREF(args.dst).compacted_size = compacted_size;
|
||||
DEREF(args.dst).size = compacted_size;
|
||||
DEREF(args.dst).serialization_size = serialization_size;
|
||||
DEREF(args.dst).self_ptr = uint64_t(args.dst);
|
||||
DEREF(args.dst).instance_count = args.instance_count;
|
||||
|
||||
/* 128 is local_size_x in copy.comp shader, 8 is the amount of data
|
||||
* copied by each iteration of that shader's loop
|
||||
*/
|
||||
DEREF(args.dst).copy_dispatch_size[0] = DIV_ROUND_UP(compacted_size, 8 * 128);
|
||||
DEREF(args.dst).copy_dispatch_size[1] = 1;
|
||||
DEREF(args.dst).copy_dispatch_size[2] = 1;
|
||||
}
|
||||
Reference in New Issue
Block a user