intel: Don't glBitmap fallback with scissoring enabled.

The blit bitmap code already handles scissoring.  This is a 15-100% speedup on
blender benchmark.blend thanks to avoiding fallbacks. Bug #17951.
This commit is contained in:
Eric Anholt
2008-11-21 12:05:21 +08:00
parent 2adef553f2
commit a6aa926e3f
-6
View File
@@ -112,12 +112,6 @@ intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
return GL_FALSE;
}
if (ctx->Scissor.Enabled) {
/* XXX Note: Scissor could be done with the blitter */
DBG("fallback due to image scissor\n");
return GL_FALSE;
}
if (ctx->RenderMode != GL_RENDER) {
DBG("fallback due to render mode\n");
return GL_FALSE;