gallivm: disable accurate cube corner for integer textures.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111511 Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@@ -1037,7 +1037,12 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld,
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bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
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bld->static_sampler_state->seamless_cube_map;
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accurate_cube_corners = ACCURATE_CUBE_CORNERS && seamless_cube_filter;
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/*
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* Disable accurate cube corners for integer textures, which should only
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* get here in the gather path.
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*/
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accurate_cube_corners = ACCURATE_CUBE_CORNERS && seamless_cube_filter &&
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!util_format_is_pure_integer(bld->static_texture_state->format);
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lp_build_extract_image_sizes(bld,
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&bld->int_size_bld,
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