mesa: fix not having secondary color in ATI_fs in swrast
ATI_fs in swrast only had secondary color if GL_COLOR_SUM was enabled. This patch probably fixes the same issue in r200. Piglit: spec/ati_fragment_shader/render-sources and render-precedence Signed-off-by: Miklós Máté <mtmkls@gmail.com>
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+10
-7
@@ -46,6 +46,13 @@ extern void
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_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);
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static inline bool
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_mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
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{
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return ctx->ATIFragmentShader.Enabled &&
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ctx->ATIFragmentShader.Current->Instructions[0];
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}
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/**
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* Is the secondary color needed?
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*/
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@@ -69,6 +76,9 @@ _mesa_need_secondary_color(const struct gl_context *ctx)
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(ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1))
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return GL_TRUE;
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if (_mesa_ati_fragment_shader_enabled(ctx))
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return GL_TRUE;
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return GL_FALSE;
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}
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@@ -107,11 +117,4 @@ _mesa_arb_fragment_program_enabled(const struct gl_context *ctx)
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ctx->FragmentProgram.Current->arb.Instructions;
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}
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static inline bool
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_mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
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{
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return ctx->ATIFragmentShader.Enabled &&
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ctx->ATIFragmentShader.Current->Instructions[0];
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}
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#endif
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