mesa: fix not having secondary color in ATI_fs in swrast

ATI_fs in swrast only had secondary color if GL_COLOR_SUM was enabled.
This patch probably fixes the same issue in r200.

Piglit: spec/ati_fragment_shader/render-sources and render-precedence

Signed-off-by: Miklós Máté <mtmkls@gmail.com>
This commit is contained in:
Miklós Máté
2017-12-02 23:35:21 +01:00
committed by Marek Olšák
parent 759d193ceb
commit a64d6fb730
+10 -7
View File
@@ -46,6 +46,13 @@ extern void
_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);
static inline bool
_mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
{
return ctx->ATIFragmentShader.Enabled &&
ctx->ATIFragmentShader.Current->Instructions[0];
}
/**
* Is the secondary color needed?
*/
@@ -69,6 +76,9 @@ _mesa_need_secondary_color(const struct gl_context *ctx)
(ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1))
return GL_TRUE;
if (_mesa_ati_fragment_shader_enabled(ctx))
return GL_TRUE;
return GL_FALSE;
}
@@ -107,11 +117,4 @@ _mesa_arb_fragment_program_enabled(const struct gl_context *ctx)
ctx->FragmentProgram.Current->arb.Instructions;
}
static inline bool
_mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
{
return ctx->ATIFragmentShader.Enabled &&
ctx->ATIFragmentShader.Current->Instructions[0];
}
#endif