nvc0: share shaders between contexts and build immediately
Avoid deferring building shaders until draw time, should hopefully reduce any stuttering, as well as enable shader-db style analysis. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
@@ -181,6 +181,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
|
||||
case PIPE_CAP_TGSI_TXQS:
|
||||
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
|
||||
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
|
||||
case PIPE_CAP_SHAREABLE_SHADERS:
|
||||
return 1;
|
||||
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
|
||||
return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
|
||||
@@ -203,7 +204,6 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
|
||||
case PIPE_CAP_VERTEXID_NOBASE:
|
||||
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
|
||||
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
|
||||
case PIPE_CAP_SHAREABLE_SHADERS:
|
||||
return 0;
|
||||
|
||||
case PIPE_CAP_VENDOR_ID:
|
||||
|
||||
@@ -680,6 +680,9 @@ nvc0_sp_state_create(struct pipe_context *pipe,
|
||||
if (cso->stream_output.num_outputs)
|
||||
prog->pipe.stream_output = cso->stream_output;
|
||||
|
||||
prog->translated = nvc0_program_translate(
|
||||
prog, nvc0_context(pipe)->screen->base.device->chipset);
|
||||
|
||||
return (void *)prog;
|
||||
}
|
||||
|
||||
|
||||
@@ -606,6 +606,9 @@ nvc0_switch_pipe_context(struct nvc0_context *ctx_to)
|
||||
ctx_to->constbuf_dirty[s] = (1 << NVC0_MAX_PIPE_CONSTBUFS) - 1;
|
||||
}
|
||||
|
||||
/* Reset tfb as the shader that owns it may have been deleted. */
|
||||
ctx_to->state.tfb = NULL;
|
||||
|
||||
if (!ctx_to->vertex)
|
||||
ctx_to->dirty &= ~(NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS);
|
||||
if (!ctx_to->idxbuf.buffer)
|
||||
|
||||
Reference in New Issue
Block a user