freedreno/a6xx: add support for pre-fs texture fetch
Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
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@@ -343,6 +343,15 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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posz_regid = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
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smask_regid = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);
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/* If we have pre-dispatch texture fetches, then ij_pix should not
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* be DCE'd, even if not actually used in the shader itself:
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*/
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if (fs->num_sampler_prefetch > 0) {
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assert(VALIDREG(ij_pix_regid));
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/* also, it seems like ij_pix is *required* to be r0.x */
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assert(ij_pix_regid == regid(0, 0));
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}
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/* we can't write gl_SampleMask for !msaa.. if b0 is zero then we
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* end up masking the single sample!!
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*/
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@@ -356,11 +365,20 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A833, 1);
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OUT_RING(ring, 0x0);
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/* I believe this is related to pre-dispatch texture fetch.. we probably
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* should't turn it on by accident:
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*/
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OUT_PKT4(ring, REG_A6XX_SP_FS_PREFETCH_CNTL, 1);
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OUT_RING(ring, 0x0);
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OUT_PKT4(ring, REG_A6XX_SP_FS_PREFETCH_CNTL, 1 + fs->num_sampler_prefetch);
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OUT_RING(ring, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs->num_sampler_prefetch) |
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A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
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0x7000); // XXX
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for (int i = 0; i < fs->num_sampler_prefetch; i++) {
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const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i];
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OUT_RING(ring, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch->src) |
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A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch->samp_id) |
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A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch->tex_id) |
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A6XX_SP_FS_PREFETCH_CMD_DST(prefetch->dst) |
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A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch->wrmask) |
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COND(prefetch->half_precision, A6XX_SP_FS_PREFETCH_CMD_HALF) |
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A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch->cmd));
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}
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OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);
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OUT_RING(ring, 0);
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