freedreno/a6xx: add support for pre-fs texture fetch

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
Rob Clark
2019-10-11 16:43:03 -07:00
committed by Rob Clark
parent e9450ad27d
commit a5afcc76d5
@@ -343,6 +343,15 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
posz_regid = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
smask_regid = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);
/* If we have pre-dispatch texture fetches, then ij_pix should not
* be DCE'd, even if not actually used in the shader itself:
*/
if (fs->num_sampler_prefetch > 0) {
assert(VALIDREG(ij_pix_regid));
/* also, it seems like ij_pix is *required* to be r0.x */
assert(ij_pix_regid == regid(0, 0));
}
/* we can't write gl_SampleMask for !msaa.. if b0 is zero then we
* end up masking the single sample!!
*/
@@ -356,11 +365,20 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A833, 1);
OUT_RING(ring, 0x0);
/* I believe this is related to pre-dispatch texture fetch.. we probably
* should't turn it on by accident:
*/
OUT_PKT4(ring, REG_A6XX_SP_FS_PREFETCH_CNTL, 1);
OUT_RING(ring, 0x0);
OUT_PKT4(ring, REG_A6XX_SP_FS_PREFETCH_CNTL, 1 + fs->num_sampler_prefetch);
OUT_RING(ring, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs->num_sampler_prefetch) |
A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
0x7000); // XXX
for (int i = 0; i < fs->num_sampler_prefetch; i++) {
const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i];
OUT_RING(ring, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch->src) |
A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch->samp_id) |
A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch->tex_id) |
A6XX_SP_FS_PREFETCH_CMD_DST(prefetch->dst) |
A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch->wrmask) |
COND(prefetch->half_precision, A6XX_SP_FS_PREFETCH_CMD_HALF) |
A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch->cmd));
}
OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);
OUT_RING(ring, 0);