ac/nir: clean up a hack about rounding 2nd coord component
It's basically just the opposite, and it only makes sense to round the layer for 2D texture arrays. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -5082,9 +5082,11 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
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address[count++] = coords[1];
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}
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if (instr->coord_components > 2) {
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/* This seems like a bit of a hack - but it passes Vulkan CTS with it */
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if (instr->sampler_dim != GLSL_SAMPLER_DIM_3D &&
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instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE &&
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if ((instr->sampler_dim == GLSL_SAMPLER_DIM_2D ||
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instr->sampler_dim == GLSL_SAMPLER_DIM_MS ||
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instr->sampler_dim == GLSL_SAMPLER_DIM_SUBPASS ||
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instr->sampler_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) &&
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instr->is_array &&
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instr->op != nir_texop_txf) {
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coords[2] = apply_round_slice(&ctx->ac, coords[2]);
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}
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