mesa/mtypes: repack display list structs.
This reduces each of these by 8 bytes. Reviewed-by: Thomas Helland <thomashelland90@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -4342,8 +4342,8 @@ union gl_dlist_node;
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struct gl_display_list
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{
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GLuint Name;
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GLchar *Label; /**< GL_KHR_debug */
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GLbitfield Flags; /**< DLIST_x flags */
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GLchar *Label; /**< GL_KHR_debug */
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/** The dlist commands are in a linked list of nodes */
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union gl_dlist_node *Head;
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};
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@@ -4354,11 +4354,10 @@ struct gl_display_list
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*/
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struct gl_dlist_state
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{
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GLuint CallDepth; /**< Current recursion calling depth */
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struct gl_display_list *CurrentList; /**< List currently being compiled */
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union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
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GLuint CurrentPos; /**< Index into current block of nodes */
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GLuint CallDepth; /**< Current recursion calling depth */
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GLvertexformat ListVtxfmt;
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