comments, clean-ups, consts
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@@ -59,6 +59,10 @@ target_to_target(GLenum target)
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}
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#endif
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/**
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* Allocate a new pipe_texture object
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*/
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struct pipe_texture *
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st_texture_create(struct st_context *st,
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enum pipe_texture_target target,
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@@ -100,17 +104,16 @@ st_texture_create(struct st_context *st,
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}
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/* Can the image be pulled into a unified mipmap texture. This mirrors
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* the completeness test in a lot of ways.
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/**
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* Check if a texture image be pulled into a unified mipmap texture.
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* This mirrors the completeness test in a lot of ways.
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*
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* Not sure whether I want to pass gl_texture_image here.
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*/
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GLboolean
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st_texture_match_image(struct pipe_texture *pt,
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struct gl_texture_image *image,
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GLuint face, GLuint level)
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st_texture_match_image(const struct pipe_texture *pt,
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const struct gl_texture_image *image,
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GLuint face, GLuint level)
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{
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/* Images with borders are never pulled into mipmap textures.
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*/
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@@ -189,6 +192,7 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
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return pipe_surface_map(stImage->surface);
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}
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void
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st_texture_image_unmap(struct st_texture_image *stImage)
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{
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@@ -201,7 +205,8 @@ st_texture_image_unmap(struct st_texture_image *stImage)
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/* Upload data to a rectangular sub-region. Lots of choices how to do this:
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/**
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* Upload data to a rectangular sub-region. Lots of choices how to do this:
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*
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* - memcpy by span to current destination
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* - upload data as new buffer and blit
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@@ -261,13 +266,14 @@ st_texture_image_data(struct pipe_context *pipe,
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}
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}
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/* Copy mipmap image between textures
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*/
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void
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st_texture_image_copy(struct pipe_context *pipe,
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struct pipe_texture *dst,
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GLuint face, GLuint level,
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struct pipe_texture *src)
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struct pipe_texture *dst,
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GLuint face, GLuint level,
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struct pipe_texture *src)
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{
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GLuint width = src->width[level];
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GLuint height = src->height[level];
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@@ -278,6 +284,7 @@ st_texture_image_copy(struct pipe_context *pipe,
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if (dst->compressed)
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height /= 4;
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for (i = 0; i < depth; i++) {
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dst_surface = pipe->get_tex_surface(pipe, dst, face, level, i);
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src_surface = pipe->get_tex_surface(pipe, src, face, level, i);
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@@ -292,5 +299,4 @@ st_texture_image_copy(struct pipe_context *pipe,
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pipe_surface_reference(&dst_surface, NULL);
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pipe_surface_reference(&src_surface, NULL);
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}
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}
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@@ -47,11 +47,11 @@ st_texture_create(struct st_context *st,
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GLuint compress_byte);
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/* Check if an image fits an existing texture
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/* Check if an image fits into an existing texture object.
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*/
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extern GLboolean
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st_texture_match_image(struct pipe_texture *pt,
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struct gl_texture_image *image,
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st_texture_match_image(const struct pipe_texture *pt,
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const struct gl_texture_image *image,
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GLuint face, GLuint level);
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/* Return a pointer to an image within a texture. Return image stride as
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@@ -73,7 +73,7 @@ extern const GLuint *
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st_texture_depth_offsets(struct pipe_texture *pt, GLuint level);
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/* Return the linear offset of an image relative to the start of its region:
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/* Return the linear offset of an image relative to the start of its region.
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*/
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extern GLuint
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st_texture_image_offset(const struct pipe_texture *pt,
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