radeonsi: fix cubemaps viewed as 2D
This fixes: GL43-CTS.texture_view.view_sampling v2: fix a typo, merge both if statements Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Dave Airlie <airlied@redhat.com> (v1) Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v1) Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -1610,6 +1610,10 @@ static unsigned si_tex_dim(unsigned res_target, unsigned view_target,
|
||||
if (view_target == PIPE_TEXTURE_CUBE ||
|
||||
view_target == PIPE_TEXTURE_CUBE_ARRAY)
|
||||
res_target = view_target;
|
||||
/* If interpreting cubemaps as something else, set 2D_ARRAY. */
|
||||
else if (res_target == PIPE_TEXTURE_CUBE ||
|
||||
res_target == PIPE_TEXTURE_CUBE_ARRAY)
|
||||
res_target = PIPE_TEXTURE_2D_ARRAY;
|
||||
|
||||
switch (res_target) {
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user