zink: fix ZINK_MAX_DESCRIPTORS_PER_TYPE to stop exploding the stack
this isn't the max per type, it's the max that can be used for a type, which is the max used by a shader stage * the number of shader stages Cc: mesa-stable Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12829>
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@@ -48,7 +48,7 @@ enum zink_descriptor_type {
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ZINK_DESCRIPTOR_TYPES,
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};
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#define ZINK_MAX_DESCRIPTORS_PER_TYPE 32
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#define ZINK_MAX_DESCRIPTORS_PER_TYPE (32 * ZINK_SHADER_COUNT)
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struct zink_descriptor_refs {
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struct util_dynarray refs;
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