swr: [rasterizer core] fix clear with multiple color attachments

Fixes fbo-mrt-alphatest

v2: styling fixes

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
Tim Rowley
2016-11-15 19:44:45 -06:00
parent 0272f76741
commit a456ea17fb
6 changed files with 40 additions and 52 deletions
@@ -1475,14 +1475,14 @@ void SWR_API SwrStoreTiles(
//////////////////////////////////////////////////////////////////////////
/// @brief SwrClearRenderTarget - Clear attached render targets / depth / stencil
/// @param hContext - Handle passed back from SwrCreateContext
/// @param clearMask - combination of SWR_CLEAR_COLOR / SWR_CLEAR_DEPTH / SWR_CLEAR_STENCIL flags (or SWR_CLEAR_NONE)
/// @param attachmentMask - combination of SWR_ATTACHMENT_*_BIT attachments to clear
/// @param clearColor - color use for clearing render targets
/// @param z - depth value use for clearing depth buffer
/// @param stencil - stencil value used for clearing stencil buffer
/// @param clearRect - The pixel-coordinate rectangle to clear in all cleared buffers
void SWR_API SwrClearRenderTarget(
HANDLE hContext,
uint32_t clearMask,
uint32_t attachmentMask,
const float clearColor[4],
float z,
uint8_t stencil,
@@ -1498,15 +1498,11 @@ void SWR_API SwrClearRenderTarget(
AR_API_BEGIN(APIClearRenderTarget, pDC->drawId);
CLEAR_FLAGS flags;
flags.bits = 0;
flags.mask = clearMask;
pDC->FeWork.type = CLEAR;
pDC->FeWork.pfnWork = ProcessClear;
pDC->FeWork.desc.clear.rect = clearRect;
pDC->FeWork.desc.clear.rect &= g_MaxScissorRect;
pDC->FeWork.desc.clear.flags = flags;
pDC->FeWork.desc.clear.attachmentMask = attachmentMask;
pDC->FeWork.desc.clear.clearDepth = z;
pDC->FeWork.desc.clear.clearRTColor[0] = clearColor[0];
pDC->FeWork.desc.clear.clearRTColor[1] = clearColor[1];
@@ -558,14 +558,14 @@ void SWR_API SwrStoreTiles(
//////////////////////////////////////////////////////////////////////////
/// @brief SwrClearRenderTarget - Clear attached render targets / depth / stencil
/// @param hContext - Handle passed back from SwrCreateContext
/// @param clearMask - combination of SWR_CLEAR_COLOR / SWR_CLEAR_DEPTH / SWR_CLEAR_STENCIL flags (or SWR_CLEAR_NONE)
/// @param attachmentMask - combination of SWR_ATTACHMENT_*_BIT attachments to clear
/// @param clearColor - color use for clearing render targets
/// @param z - depth value use for clearing depth buffer
/// @param stencil - stencil value used for clearing stencil buffer
/// @param clearRect - The pixel-coordinate rectangle to clear in all cleared buffers
void SWR_API SwrClearRenderTarget(
HANDLE hContext,
uint32_t clearMask,
uint32_t attachmentMask,
const float clearColor[4],
float z,
uint8_t stencil,
@@ -237,29 +237,37 @@ void ProcessClearBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, vo
SWR_MULTISAMPLE_COUNT sampleCount = pDC->pState->state.rastState.sampleCount;
uint32_t numSamples = GetNumSamples(sampleCount);
SWR_ASSERT(pClear->flags.bits != 0); // shouldn't be here without a reason.
SWR_ASSERT(pClear->attachmentMask != 0); // shouldn't be here without a reason.
AR_BEGIN(BEClear, pDC->drawId);
if (pClear->flags.mask & SWR_CLEAR_COLOR)
if (pClear->attachmentMask & SWR_ATTACHMENT_MASK_COLOR)
{
HOTTILE *pHotTile = pContext->pHotTileMgr->GetHotTile(pContext, pDC, macroTile, SWR_ATTACHMENT_COLOR0, true, numSamples);
// All we want to do here is to mark the hot tile as being in a "needs clear" state.
pHotTile->clearData[0] = *(DWORD*)&(pClear->clearRTColor[0]);
pHotTile->clearData[1] = *(DWORD*)&(pClear->clearRTColor[1]);
pHotTile->clearData[2] = *(DWORD*)&(pClear->clearRTColor[2]);
pHotTile->clearData[3] = *(DWORD*)&(pClear->clearRTColor[3]);
pHotTile->state = HOTTILE_CLEAR;
unsigned long rt = 0;
uint32_t mask = pClear->attachmentMask & SWR_ATTACHMENT_MASK_COLOR;
while (_BitScanForward(&rt, mask))
{
mask &= ~(1 << rt);
HOTTILE *pHotTile = pContext->pHotTileMgr->GetHotTile(pContext, pDC, macroTile, (SWR_RENDERTARGET_ATTACHMENT)rt, true, numSamples);
// All we want to do here is to mark the hot tile as being in a "needs clear" state.
pHotTile->clearData[0] = *(DWORD*)&(pClear->clearRTColor[0]);
pHotTile->clearData[1] = *(DWORD*)&(pClear->clearRTColor[1]);
pHotTile->clearData[2] = *(DWORD*)&(pClear->clearRTColor[2]);
pHotTile->clearData[3] = *(DWORD*)&(pClear->clearRTColor[3]);
pHotTile->state = HOTTILE_CLEAR;
}
}
if (pClear->flags.mask & SWR_CLEAR_DEPTH)
if (pClear->attachmentMask & SWR_ATTACHMENT_DEPTH_BIT)
{
HOTTILE *pHotTile = pContext->pHotTileMgr->GetHotTile(pContext, pDC, macroTile, SWR_ATTACHMENT_DEPTH, true, numSamples);
pHotTile->clearData[0] = *(DWORD*)&pClear->clearDepth;
pHotTile->state = HOTTILE_CLEAR;
}
if (pClear->flags.mask & SWR_CLEAR_STENCIL)
if (pClear->attachmentMask & SWR_ATTACHMENT_STENCIL_BIT)
{
HOTTILE *pHotTile = pContext->pHotTileMgr->GetHotTile(pContext, pDC, macroTile, SWR_ATTACHMENT_STENCIL, true, numSamples);
@@ -275,7 +283,7 @@ void ProcessClearBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, vo
CLEAR_DESC *pClear = (CLEAR_DESC*)pUserData;
AR_BEGIN(BEClear, pDC->drawId);
if (pClear->flags.mask & SWR_CLEAR_COLOR)
if (pClear->attachmentMask & SWR_ATTACHMENT_MASK_COLOR)
{
/// @todo clear data should come in as RGBA32_FLOAT
DWORD clearData[4];
@@ -292,10 +300,17 @@ void ProcessClearBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, vo
PFN_CLEAR_TILES pfnClearTiles = sClearTilesTable[KNOB_COLOR_HOT_TILE_FORMAT];
SWR_ASSERT(pfnClearTiles != nullptr);
pfnClearTiles(pDC, SWR_ATTACHMENT_COLOR0, macroTile, clearData, pClear->rect);
unsigned long rt = 0;
uint32_t mask = pClear->attachmentMask & SWR_ATTACHMENT_MASK_COLOR;
while (_BitScanForward(&rt, mask))
{
mask &= ~(1 << rt);
pfnClearTiles(pDC, (SWR_RENDERTARGET_ATTACHMENT)rt, macroTile, clearData, pClear->rect);
}
}
if (pClear->flags.mask & SWR_CLEAR_DEPTH)
if (pClear->attachmentMask & SWR_ATTACHMENT_DEPTH_BIT)
{
DWORD clearData[4];
clearData[0] = *(DWORD*)&pClear->clearDepth;
@@ -305,7 +320,7 @@ void ProcessClearBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, vo
pfnClearTiles(pDC, SWR_ATTACHMENT_DEPTH, macroTile, clearData, pClear->rect);
}
if (pClear->flags.mask & SWR_CLEAR_STENCIL)
if (pClear->attachmentMask & SWR_ATTACHMENT_STENCIL_BIT)
{
uint32_t value = pClear->clearStencil;
DWORD clearData[4];
@@ -100,19 +100,10 @@ struct TRIANGLE_WORK_DESC
TRI_FLAGS triFlags;
};
union CLEAR_FLAGS
{
struct
{
uint32_t mask : 3;
};
uint32_t bits;
};
struct CLEAR_DESC
{
SWR_RECT rect;
CLEAR_FLAGS flags;
uint32_t attachmentMask;
float clearRTColor[4]; // RGBA_32F
float clearDepth; // [0..1]
uint8_t clearStencil;
@@ -30,12 +30,6 @@
#include "common/formats.h"
#include "common/simdintrin.h"
// clear flags
#define SWR_CLEAR_NONE 0
#define SWR_CLEAR_COLOR (1 << 0)
#define SWR_CLEAR_DEPTH (1 << 1)
#define SWR_CLEAR_STENCIL (1 << 2)
//////////////////////////////////////////////////////////////////////////
/// PRIMITIVE_TOPOLOGY.
//////////////////////////////////////////////////////////////////////////
+4 -12
View File
@@ -42,25 +42,17 @@ swr_clear(struct pipe_context *pipe,
if (ctx->dirty)
swr_update_derived(pipe);
/* Update clearMask/targetMask */
#if 0 /* XXX SWR currently only clears SWR_ATTACHMENT_COLOR0, don't bother \
checking others yet. */
if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
UINT i;
for (i = 0; i < fb->nr_cbufs; ++i)
for (unsigned i = 0; i < fb->nr_cbufs; ++i)
if (fb->cbufs[i])
clearMask |= (SWR_CLEAR_COLOR0 << i);
clearMask |= (SWR_ATTACHMENT_COLOR0_BIT << i);
}
#else
if (buffers & PIPE_CLEAR_COLOR && fb->cbufs[0])
clearMask |= SWR_CLEAR_COLOR;
#endif
if (buffers & PIPE_CLEAR_DEPTH && fb->zsbuf)
clearMask |= SWR_CLEAR_DEPTH;
clearMask |= SWR_ATTACHMENT_DEPTH_BIT;
if (buffers & PIPE_CLEAR_STENCIL && fb->zsbuf)
clearMask |= SWR_CLEAR_STENCIL;
clearMask |= SWR_ATTACHMENT_STENCIL_BIT;
#if 0 // XXX HACK, override clear color alpha. On ubuntu, clears are
// transparent.