mesa: fix packing of float texels to GL_SHORT/GL_BYTE

Previously, we would unpack the texels to floats using *_TO_FLOAT_TEX,
and then pack them into the desired format using FLOAT_TO_*. Unfortunately,
this isn't quite the inverse operation, and so some texel values would
end up off-by-one.

This fixes the GL_RGB8_SNORM and GL_RGB16_SNORM subcases in piglit's
arb_texture_view-format-consistency-get test on i965. The similar 1-, 2-
and 4-component cases already worked because they took the memcpy path
rather than repacking.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Chris Forbes
2014-03-17 08:03:38 +13:00
parent ee2bcf38a4
commit a421be1dcb
+58 -58
View File
@@ -1489,72 +1489,72 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
switch (dstFormat) {
case GL_RED:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_BYTE(luminance[i]);
dst[i] = FLOAT_TO_BYTE_TEX(luminance[i]);
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
dst[i*2+0] = FLOAT_TO_BYTE_TEX(luminance[i]);
dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
}
break;
case GL_RG:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
}
break;
case GL_RED_INTEGER_EXT:
@@ -1631,8 +1631,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
}
break;
default:
@@ -1803,72 +1803,72 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
switch (dstFormat) {
case GL_RED:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_SHORT(luminance[i]);
dst[i] = FLOAT_TO_SHORT_TEX(luminance[i]);
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
dst[i*2+0] = FLOAT_TO_SHORT_TEX(luminance[i]);
dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
}
break;
case GL_RG:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
}
break;
case GL_RED_INTEGER_EXT:
@@ -1945,8 +1945,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
}
break;
default: