mesa: fix packing of float texels to GL_SHORT/GL_BYTE
Previously, we would unpack the texels to floats using *_TO_FLOAT_TEX, and then pack them into the desired format using FLOAT_TO_*. Unfortunately, this isn't quite the inverse operation, and so some texel values would end up off-by-one. This fixes the GL_RGB8_SNORM and GL_RGB16_SNORM subcases in piglit's arb_texture_view-format-consistency-get test on i965. The similar 1-, 2- and 4-component cases already worked because they took the memcpy path rather than repacking. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
+58
-58
@@ -1489,72 +1489,72 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
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switch (dstFormat) {
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case GL_RED:
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for (i=0;i<n;i++)
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dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
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dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
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break;
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case GL_GREEN:
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for (i=0;i<n;i++)
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dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
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dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
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break;
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case GL_BLUE:
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for (i=0;i<n;i++)
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dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
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dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
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break;
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case GL_ALPHA:
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for (i=0;i<n;i++)
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dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
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dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
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break;
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case GL_LUMINANCE:
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for (i=0;i<n;i++)
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dst[i] = FLOAT_TO_BYTE(luminance[i]);
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dst[i] = FLOAT_TO_BYTE_TEX(luminance[i]);
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break;
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case GL_LUMINANCE_ALPHA:
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for (i=0;i<n;i++) {
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dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
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dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
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dst[i*2+0] = FLOAT_TO_BYTE_TEX(luminance[i]);
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dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
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}
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break;
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case GL_RG:
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for (i=0;i<n;i++) {
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dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
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dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
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dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
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dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
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}
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break;
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case GL_RGB:
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for (i=0;i<n;i++) {
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dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
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dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
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dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
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dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
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dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
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dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
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}
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break;
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case GL_RGBA:
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for (i=0;i<n;i++) {
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dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
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dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
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dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
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dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
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dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
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dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
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dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
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dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
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}
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break;
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case GL_BGR:
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for (i=0;i<n;i++) {
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dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
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dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
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dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
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dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
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dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
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dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
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}
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break;
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case GL_BGRA:
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for (i=0;i<n;i++) {
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dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
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dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
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dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
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dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
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dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
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dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
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dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
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dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
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}
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break;
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case GL_ABGR_EXT:
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for (i=0;i<n;i++) {
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dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
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dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
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dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
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dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
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dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
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dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
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dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
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dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
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}
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break;
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case GL_RED_INTEGER_EXT:
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@@ -1631,8 +1631,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
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case GL_DUDV_ATI:
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case GL_DU8DV8_ATI:
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for (i=0;i<n;i++) {
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dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
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dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
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dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
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dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
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}
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break;
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default:
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@@ -1803,72 +1803,72 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
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switch (dstFormat) {
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case GL_RED:
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for (i=0;i<n;i++)
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dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
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dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
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break;
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case GL_GREEN:
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for (i=0;i<n;i++)
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dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
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dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
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break;
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case GL_BLUE:
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for (i=0;i<n;i++)
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dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
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dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
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break;
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case GL_ALPHA:
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for (i=0;i<n;i++)
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dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
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dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
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break;
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case GL_LUMINANCE:
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for (i=0;i<n;i++)
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dst[i] = FLOAT_TO_SHORT(luminance[i]);
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dst[i] = FLOAT_TO_SHORT_TEX(luminance[i]);
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break;
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case GL_LUMINANCE_ALPHA:
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for (i=0;i<n;i++) {
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dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
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dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
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dst[i*2+0] = FLOAT_TO_SHORT_TEX(luminance[i]);
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dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
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}
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break;
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case GL_RG:
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for (i=0;i<n;i++) {
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dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
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dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
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dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
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dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
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}
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break;
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case GL_RGB:
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for (i=0;i<n;i++) {
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dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
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dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
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dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
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dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
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dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
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dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
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}
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break;
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case GL_RGBA:
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for (i=0;i<n;i++) {
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dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
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dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
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dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
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dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
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dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
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dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
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dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
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dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
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}
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break;
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case GL_BGR:
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for (i=0;i<n;i++) {
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dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
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dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
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dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
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dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
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dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
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dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
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}
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break;
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case GL_BGRA:
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for (i=0;i<n;i++) {
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dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
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dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
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dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
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dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
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dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
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dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
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dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
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dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
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}
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break;
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case GL_ABGR_EXT:
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for (i=0;i<n;i++) {
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dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
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dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
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dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
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dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
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dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
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dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
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dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
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dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
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}
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break;
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case GL_RED_INTEGER_EXT:
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@@ -1945,8 +1945,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
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case GL_DUDV_ATI:
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case GL_DU8DV8_ATI:
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for (i=0;i<n;i++) {
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dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
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dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
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dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
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dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
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}
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break;
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default:
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