radeonsi/ci: document recent flakes
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36307>
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@@ -1,5 +1,7 @@
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dEQP-GLES3.functional.occlusion_query.all_occluders
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dEQP-GLES3.functional.occlusion_query.conservative_all_occluders
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dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_depth_write
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dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear
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dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_write_stencil_clear
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@@ -9,9 +11,12 @@ dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write
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dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_stencil_write
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dEQP-GLES3.functional.occlusion_query.depth_clear
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dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_clear
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dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write
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dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear
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dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write
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dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.scissor
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dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.scissor_stencil_write
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@@ -21,6 +26,7 @@ dEQP-GLES31.functional.geometry_shading.basic.output_max
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KHR-GL46.direct_state_access.framebuffers_texture_layer_attachment
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KHR-GL46.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives
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KHR-Single-GL46.arrays_of_arrays_gl.AtomicDeclaration
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KHR-Single-GL46.enhanced_layouts.varying_array_locations
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KHR-Single-GL46.enhanced_layouts.varying_structure_locations
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@@ -28,6 +34,7 @@ glx@glx-multithread-texture
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glx@glx-visuals-depth
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glx@glx-visuals-stencil
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spec@!opengl 1.0@gl-1.0-readpixsanity
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spec@arb_tessellation_shader@arb_tessellation_shader-tes-gs-max-output -small -scan 1 50
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spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch
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spec@egl_chromium_sync_control@conformance
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@@ -42,6 +42,7 @@ spec@arb_tessellation_shader@execution@variable-indexing@vs-output-array-vec2-in
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spec@arb_texture_view@rendering-r32ui
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spec@egl_nok_texture_from_pixmap@basic
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spec@ext_disjoint_timer_query@simple
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spec@ext_framebuffer_blit@fbo-blit-check-limits
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spec@ext_framebuffer_blit@fbo-sys-blit
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spec@glsl-1.50@execution@texelfetch@gs-texelfetch-sampler1darray
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spec@glsl-1.50@execution@texelfetch@gs-texelfetch-usampler1d
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@@ -38,9 +38,11 @@ dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_a
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dEQP-GLES31.functional.copy_image.non_compressed.viewclass_64_bits.rg32f_rgba16ui.texture3d_to_renderbuffer
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dEQP-GLES31.functional.copy_image.non_compressed.viewclass_96_bits.rgb32f_rgb32i.texture3d_to_texture2d
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dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2dshadow
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glx@glx-visuals-stencil
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spec@!opengl 1.0@gl-1.0-ortho-pos
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spec@!opengl 1.1@draw-pixels
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spec@!opengl 1.2@texture-packed-formats
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spec@amd_shader_trinary_minmax@execution@built-in-functions@fs-mid3-vec4-vec4-vec4
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spec@arb_clear_texture@arb_clear_texture-depth
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@@ -52,6 +54,7 @@ spec@arb_gpu_shader5@texturegatheroffset@vs-rgba-0-unorm-2d
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spec@arb_sample_shading@arb_sample_shading-builtin-gl-sample-mask-mrt-alpha-to-coverage
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spec@arb_shader_texture_lod@execution@tex-miplevel-selection \*gradarb 3d
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spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-assign-bitxor-uint-uint
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spec@arb_texture_float@multisample-formats 2 gl_arb_texture_float
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spec@arb_texture_gather@texturegatheroffset@vs-r-red-uint-2darray
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spec@arb_texture_rg@multisample-formats 6 gl_arb_texture_rg-float
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spec@arb_texture_rg@multisample-formats 8 gl_arb_texture_rg
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@@ -62,6 +65,7 @@ spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements
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spec@ext_external_objects@vk-ping-pong-multi-sem
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spec@ext_external_objects@vk-ping-pong-single-sem
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spec@ext_external_objects@vk-semaphores
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spec@ext_framebuffer_blit@fbo-blit-check-limits
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spec@ext_framebuffer_multisample@accuracy 16 stencil_resolve
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spec@ext_framebuffer_multisample@accuracy 4 depth_draw small depthstencil
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spec@ext_framebuffer_multisample@accuracy 4 depth_resolve small depthstencil
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@@ -71,12 +75,16 @@ spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depths
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spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil
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spec@ext_framebuffer_object@getteximage-formats init-by-rendering
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spec@glsl-1.20@execution@built-in-functions@vs-transpose-mat2x4
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(\) 1d
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spec@glsl-1.20@execution@variable-indexing@vs-varying-mat2-row-rd
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spec@glsl-1.30@execution@tex-miplevel-selection texture\(\) 1darrayshadow
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spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2darrayshadow
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spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2d
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spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1d
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spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 3d
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spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2d
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spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 3d
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spec@glsl-1.30@execution@tex-miplevel-selection textureproj\(bias\) 1d_projvec4
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spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 1d
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spec@glsl-4.30@execution@built-in-functions@cs-op-bitxor-uvec3-uint
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spec@nv_copy_image@nv_copy_image-formats --samples=4
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