mesa: initialize gl_renderbuffer::Depth in core
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Tested-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -420,8 +420,6 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
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struct intel_mipmap_tree *mt = intel_image->mt;
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int level = image->Level;
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rb->Depth = image->Depth;
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rb->AllocStorage = intel_nop_alloc_storage;
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intel_miptree_check_level_layer(mt, level, layer);
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@@ -423,8 +423,6 @@ intel_renderbuffer_update_wrapper(struct brw_context *brw,
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struct intel_mipmap_tree *mt = intel_image->mt;
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int level = image->Level;
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rb->Depth = image->Depth;
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rb->AllocStorage = intel_nop_alloc_storage;
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intel_miptree_check_level_layer(mt, level, layer);
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@@ -411,6 +411,7 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
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rb->InternalFormat = texImage->InternalFormat;
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rb->Width = texImage->Width2;
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rb->Height = texImage->Height2;
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rb->Depth = texImage->Depth2;
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rb->NumSamples = texImage->NumSamples;
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rb->TexImage = texImage;
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