d3d1x: fix Map
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@@ -1433,6 +1433,10 @@ changed:
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return sr;
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}
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/* TODO: deferred contexts will need a different implementation of this,
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* because we can't put the transfer info into the resource itself.
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* Also, there are very different restrictions, for obvious reasons.
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*/
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virtual HRESULT STDMETHODCALLTYPE Map(
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ID3D11Resource *iresource,
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unsigned subresource,
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@@ -1445,8 +1449,7 @@ changed:
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if(resource->transfers.count(subresource))
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return E_FAIL;
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pipe_subresource sr = d3d11_to_pipe_subresource(resource->resource, subresource);
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pipe_box box;
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d3d11_to_pipe_box(resource->resource, sr.level, 0);
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pipe_box box = d3d11_to_pipe_box(resource->resource, sr.level, 0);
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unsigned usage = 0;
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if(map_type == D3D11_MAP_READ)
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usage = PIPE_TRANSFER_READ;
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@@ -1470,8 +1473,7 @@ changed:
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return E_FAIL;
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}
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resource->transfers[subresource] = transfer;
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pipe->transfer_map(pipe, transfer);
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mapped_resource->pData = transfer->data;
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mapped_resource->pData = pipe->transfer_map(pipe, transfer);
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mapped_resource->RowPitch = transfer->stride;
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mapped_resource->DepthPitch = transfer->slice_stride;
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return S_OK;
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