radeonsi: always use SDMA for big buffer clears and first buffer uses

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2016-12-27 01:33:42 +01:00
parent 69f489dfa1
commit a31a92e7ef
+20
View File
@@ -168,6 +168,7 @@ static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
enum r600_coherency coher)
{
struct si_context *sctx = (struct si_context*)ctx;
struct radeon_winsys *ws = sctx->b.ws;
unsigned tc_l2_flag = get_tc_l2_flag(sctx, coher);
unsigned flush_flags = get_flush_flags(sctx, coher);
@@ -193,6 +194,25 @@ static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
return;
}
/* dma_clear_buffer can use clear_buffer on failure. Make sure that
* doesn't happen. We don't want an infinite recursion: */
if (sctx->b.chip_class >= CIK && sctx->b.dma.cs &&
/* CP DMA is very slow. Always use SDMA for big clears. This
* alone improves DeusEx:MD performance by 70%. */
(size > 128 * 1024 ||
/* Buffers not used by the GFX IB yet will be cleared by SDMA.
* This happens to move most buffer clears to SDMA, including
* DCC and CMASK clears, because pipe->clear clears them before
* si_emit_framebuffer_state (in a draw call) adds them.
* For example, DeusEx:MD has 21 buffer clears per frame and all
* of them are moved to SDMA thanks to this. */
!ws->cs_is_buffer_referenced(sctx->b.gfx.cs,
r600_resource(dst)->buf,
RADEON_USAGE_READWRITE))) {
sctx->b.dma_clear_buffer(ctx, dst, offset, size, value);
return;
}
uint64_t va = r600_resource(dst)->gpu_address + offset;
/* Flush the caches. */