mesa: fix/update/restore comments related to two-sided stencil

This commit is contained in:
Brian Paul
2009-02-19 14:36:58 -07:00
parent 2a968113a9
commit a304cc6cca
2 changed files with 19 additions and 2 deletions
+1 -1
View File
@@ -1133,7 +1133,7 @@ struct gl_stencil_attrib
GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
GLboolean _TestTwoSide;
GLubyte _BackFace;
GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
GLenum Function[3]; /**< Stencil function */
GLenum FailFunc[3]; /**< Fail function */
GLenum ZPassFunc[3]; /**< Depth buffer pass function */
+18 -1
View File
@@ -27,6 +27,23 @@
* \file stencil.c
* Stencil operations.
*
* Note: There's some conflict between GL_EXT_stencil_two_side and
* OpenGL 2.0's two-sided stencil feature.
*
* With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
* front OR back face state (as set by glActiveStencilFaceEXT) is set.
*
* But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
* front AND back state.
*
* Also, note that GL_ATI_separate_stencil is different as well:
* glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
* glStencilFuncSeparate(GLenum face, GLenum func, ...).
*
* This problem is solved by keeping three sets of stencil state:
* state[0] = GL_FRONT state.
* state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
* state[2] = GL_EXT_stencil_two_side GL_BACK state.
*/
@@ -542,7 +559,7 @@ _mesa_init_stencil(GLcontext *ctx)
{
ctx->Stencil.Enabled = GL_FALSE;
ctx->Stencil.TestTwoSide = GL_FALSE;
ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */
ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
ctx->Stencil.Function[0] = GL_ALWAYS;
ctx->Stencil.Function[1] = GL_ALWAYS;
ctx->Stencil.Function[2] = GL_ALWAYS;