fix BUFFER_DEPTH/BUFFER_ACCUM mix-up

This commit is contained in:
Brian Paul
2008-09-02 18:10:34 -06:00
parent e3509fd4d0
commit a28aa18543
+6 -6
View File
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.1
* Version: 7.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -565,13 +565,13 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
fb->Visual.haveAccumBuffer = GL_TRUE;
fb->Visual.accumRedBits
= fb->Attachment[BUFFER_DEPTH].Renderbuffer->RedBits;
= fb->Attachment[BUFFER_ACCUM].Renderbuffer->RedBits;
fb->Visual.accumGreenBits
= fb->Attachment[BUFFER_DEPTH].Renderbuffer->GreenBits;
= fb->Attachment[BUFFER_ACCUM].Renderbuffer->GreenBits;
fb->Visual.accumBlueBits
= fb->Attachment[BUFFER_DEPTH].Renderbuffer->BlueBits;
= fb->Attachment[BUFFER_ACCUM].Renderbuffer->BlueBits;
fb->Visual.accumAlphaBits
= fb->Attachment[BUFFER_DEPTH].Renderbuffer->AlphaBits;
= fb->Attachment[BUFFER_ACCUM].Renderbuffer->AlphaBits;
}
compute_depth_max(fb);