Missing files
This commit is contained in:
@@ -0,0 +1,475 @@
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/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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* Michel Dänzer <michel@tungstengraphics.com>
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*/
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#include "macros.h"
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "i915_tex_layout.h"
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static GLuint minify( GLuint d )
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{
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return MAX2(1, d>>1);
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}
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static int align(int value, int alignment)
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{
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return (value + alignment - 1) & ~(alignment - 1);
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}
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static void
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i915_miptree_set_level_info(struct pipe_mipmap_tree *mt,
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GLuint level,
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GLuint nr_images,
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GLuint x, GLuint y, GLuint w, GLuint h, GLuint d)
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{
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assert(level < MAX_TEXTURE_LEVELS);
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mt->level[level].width = w;
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mt->level[level].height = h;
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mt->level[level].depth = d;
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mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;
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mt->level[level].nr_images = nr_images;
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/*
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DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
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level, w, h, d, x, y, mt->level[level].level_offset);
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*/
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/* Not sure when this would happen, but anyway:
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*/
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if (mt->level[level].image_offset) {
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free(mt->level[level].image_offset);
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mt->level[level].image_offset = NULL;
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}
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assert(nr_images);
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assert(!mt->level[level].image_offset);
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mt->level[level].image_offset = (GLuint *) malloc(nr_images * sizeof(GLuint));
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mt->level[level].image_offset[0] = 0;
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}
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static void
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i915_miptree_set_image_offset(struct pipe_mipmap_tree *mt,
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GLuint level, GLuint img, GLuint x, GLuint y)
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{
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if (img == 0 && level == 0)
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assert(x == 0 && y == 0);
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assert(img < mt->level[level].nr_images);
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mt->level[level].image_offset[img] = (x + y * mt->pitch);
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/*
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DBG("%s level %d img %d pos %d,%d image_offset %x\n",
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__FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]);
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*/
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}
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static void
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i945_miptree_layout_2d( struct pipe_mipmap_tree *mt )
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{
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GLint align_h = 2, align_w = 4;
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GLuint level;
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GLuint x = 0;
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GLuint y = 0;
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GLuint width = mt->width0;
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GLuint height = mt->height0;
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mt->pitch = mt->width0;
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/* May need to adjust pitch to accomodate the placement of
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* the 2nd mipmap. This occurs when the alignment
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* constraints of mipmap placement push the right edge of the
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* 2nd mipmap out past the width of its parent.
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*/
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if (mt->first_level != mt->last_level) {
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GLuint mip1_width = align(minify(mt->width0), align_w)
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+ minify(minify(mt->width0));
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if (mip1_width > mt->width0)
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mt->pitch = mip1_width;
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}
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/* Pitch must be a whole number of dwords, even though we
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* express it in texels.
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*/
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mt->pitch = align(mt->pitch * mt->cpp, 4) / mt->cpp;
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mt->total_height = 0;
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for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
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GLuint img_height;
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i915_miptree_set_level_info(mt, level, 1, x, y, width, height, 1);
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if (mt->compressed)
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img_height = MAX2(1, height/4);
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else
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img_height = align(height, align_h);
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/* Because the images are packed better, the final offset
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* might not be the maximal one:
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*/
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mt->total_height = MAX2(mt->total_height, y + img_height);
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/* Layout_below: step right after second mipmap.
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*/
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if (level == mt->first_level + 1) {
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x += align(width, align_w);
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}
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else {
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y += img_height;
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}
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width = minify(width);
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height = minify(height);
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}
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}
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static const GLint initial_offsets[6][2] = {
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{0, 0},
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{0, 2},
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{1, 0},
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{1, 2},
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{1, 1},
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{1, 3}
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};
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static const GLint step_offsets[6][2] = {
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{0, 2},
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{0, 2},
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{-1, 2},
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{-1, 2},
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{-1, 1},
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{-1, 1}
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};
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GLboolean
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i915_miptree_layout(struct pipe_context *pipe, struct pipe_mipmap_tree * mt)
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{
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GLint level;
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switch (mt->target) {
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case GL_TEXTURE_CUBE_MAP:{
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const GLuint dim = mt->width0;
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GLuint face;
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GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
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assert(lvlWidth == lvlHeight); /* cubemap images are square */
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/* double pitch for cube layouts */
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mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp;
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mt->total_height = dim * 4;
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for (level = mt->first_level; level <= mt->last_level; level++) {
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i915_miptree_set_level_info(mt, level, 6,
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0, 0,
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/*OLD: mt->pitch, mt->total_height,*/
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lvlWidth, lvlHeight,
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1);
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lvlWidth /= 2;
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lvlHeight /= 2;
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}
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for (face = 0; face < 6; face++) {
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GLuint x = initial_offsets[face][0] * dim;
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GLuint y = initial_offsets[face][1] * dim;
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GLuint d = dim;
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for (level = mt->first_level; level <= mt->last_level; level++) {
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i915_miptree_set_image_offset(mt, level, face, x, y);
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if (d == 0)
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_mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
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face, level, mt->first_level, mt->last_level);
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d >>= 1;
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x += step_offsets[face][0] * d;
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y += step_offsets[face][1] * d;
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}
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}
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break;
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}
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case GL_TEXTURE_3D:{
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GLuint width = mt->width0;
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GLuint height = mt->height0;
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GLuint depth = mt->depth0;
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GLuint stack_height = 0;
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/* Calculate the size of a single slice.
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*/
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mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
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/* XXX: hardware expects/requires 9 levels at minimum.
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*/
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for (level = mt->first_level; level <= MAX2(8, mt->last_level);
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level++) {
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i915_miptree_set_level_info(mt, level, depth, 0, mt->total_height,
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width, height, depth);
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stack_height += MAX2(2, height);
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width = minify(width);
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height = minify(height);
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depth = minify(depth);
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}
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/* Fixup depth image_offsets:
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*/
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depth = mt->depth0;
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for (level = mt->first_level; level <= mt->last_level; level++) {
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GLuint i;
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for (i = 0; i < depth; i++)
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i915_miptree_set_image_offset(mt, level, i,
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0, i * stack_height);
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depth = minify(depth);
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}
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/* Multiply slice size by texture depth for total size. It's
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* remarkable how wasteful of memory the i915 texture layouts
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* are. They are largely fixed in the i945.
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*/
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mt->total_height = stack_height * mt->depth0;
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break;
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}
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default:{
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GLuint width = mt->width0;
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GLuint height = mt->height0;
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GLuint img_height;
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mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
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mt->total_height = 0;
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for (level = mt->first_level; level <= mt->last_level; level++) {
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i915_miptree_set_level_info(mt, level, 1,
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0, mt->total_height,
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width, height, 1);
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if (mt->compressed)
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img_height = MAX2(1, height / 4);
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else
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img_height = (MAX2(2, height) + 1) & ~1;
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mt->total_height += img_height;
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width = minify(width);
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height = minify(height);
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}
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break;
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}
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}
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/*
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DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
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mt->pitch,
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mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp);
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*/
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return GL_TRUE;
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}
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GLboolean
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i945_miptree_layout(struct pipe_context *pipe, struct pipe_mipmap_tree * mt)
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{
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GLint level;
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switch (mt->target) {
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case GL_TEXTURE_CUBE_MAP:{
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const GLuint dim = mt->width0;
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GLuint face;
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GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
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assert(lvlWidth == lvlHeight); /* cubemap images are square */
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/* Depending on the size of the largest images, pitch can be
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* determined either by the old-style packing of cubemap faces,
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* or the final row of 4x4, 2x2 and 1x1 faces below this.
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*/
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if (dim > 32)
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mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp;
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else
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mt->pitch = 14 * 8;
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mt->total_height = dim * 4 + 4;
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/* Set all the levels to effectively occupy the whole rectangular region.
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*/
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for (level = mt->first_level; level <= mt->last_level; level++) {
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i915_miptree_set_level_info(mt, level, 6,
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0, 0,
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lvlWidth, lvlHeight, 1);
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lvlWidth /= 2;
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lvlHeight /= 2;
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}
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for (face = 0; face < 6; face++) {
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GLuint x = initial_offsets[face][0] * dim;
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GLuint y = initial_offsets[face][1] * dim;
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GLuint d = dim;
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if (dim == 4 && face >= 4) {
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y = mt->total_height - 4;
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x = (face - 4) * 8;
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}
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else if (dim < 4 && (face > 0 || mt->first_level > 0)) {
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y = mt->total_height - 4;
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x = face * 8;
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}
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for (level = mt->first_level; level <= mt->last_level; level++) {
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i915_miptree_set_image_offset(mt, level, face, x, y);
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d >>= 1;
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switch (d) {
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case 4:
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switch (face) {
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case FACE_POS_X:
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case FACE_NEG_X:
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x += step_offsets[face][0] * d;
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y += step_offsets[face][1] * d;
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break;
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case FACE_POS_Y:
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case FACE_NEG_Y:
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y += 12;
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x -= 8;
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break;
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case FACE_POS_Z:
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case FACE_NEG_Z:
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y = mt->total_height - 4;
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x = (face - 4) * 8;
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break;
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}
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case 2:
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y = mt->total_height - 4;
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x = 16 + face * 8;
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break;
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case 1:
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x += 48;
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break;
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default:
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x += step_offsets[face][0] * d;
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y += step_offsets[face][1] * d;
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break;
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}
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}
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}
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break;
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}
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case GL_TEXTURE_3D:{
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GLuint width = mt->width0;
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GLuint height = mt->height0;
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GLuint depth = mt->depth0;
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GLuint pack_x_pitch, pack_x_nr;
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GLuint pack_y_pitch;
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GLuint level;
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mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
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mt->total_height = 0;
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pack_y_pitch = MAX2(mt->height0, 2);
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pack_x_pitch = mt->pitch;
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pack_x_nr = 1;
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for (level = mt->first_level; level <= mt->last_level; level++) {
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GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
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GLint x = 0;
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GLint y = 0;
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GLint q, j;
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i915_miptree_set_level_info(mt, level, nr_images,
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0, mt->total_height,
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width, height, depth);
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for (q = 0; q < nr_images;) {
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for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
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i915_miptree_set_image_offset(mt, level, q, x, y);
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x += pack_x_pitch;
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}
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x = 0;
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y += pack_y_pitch;
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}
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mt->total_height += y;
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if (pack_x_pitch > 4) {
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pack_x_pitch >>= 1;
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pack_x_nr <<= 1;
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assert(pack_x_pitch * pack_x_nr <= mt->pitch);
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}
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if (pack_y_pitch > 2) {
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pack_y_pitch >>= 1;
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}
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width = minify(width);
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height = minify(height);
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depth = minify(depth);
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}
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break;
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}
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case GL_TEXTURE_1D:
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case GL_TEXTURE_2D:
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case GL_TEXTURE_RECTANGLE_ARB:
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i945_miptree_layout_2d(mt);
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break;
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default:
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_mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()");
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}
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/*
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DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
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mt->pitch,
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mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp);
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*/
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return GL_TRUE;
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}
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@@ -0,0 +1,16 @@
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#ifndef I915_TEX_LAYOUT_H
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#define I915_TEX_LAYOUT_H
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struct pipe_context;
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struct pipe_mipmap_tree;
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extern GLboolean
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i915_miptree_layout(struct pipe_context *, struct pipe_mipmap_tree *);
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extern GLboolean
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i945_miptree_layout(struct pipe_context *, struct pipe_mipmap_tree *);
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#endif /* I915_TEX_LAYOUT_H */
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Reference in New Issue
Block a user