mesa: minor fixes in _mesa_free_shader_program_data() and _mesa_link_program()
From master: Set shProg->NumShaders = 0 after freeing program's list of shaders. Set _NEW_PROGRAM in _mesa_link_program() to fix a state validation bug.
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@@ -126,6 +126,8 @@ _mesa_free_shader_program_data(GLcontext *ctx,
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for (i = 0; i < shProg->NumShaders; i++) {
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_mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
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}
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shProg->NumShaders = 0;
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if (shProg->Shaders) {
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_mesa_free(shProg->Shaders);
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shProg->Shaders = NULL;
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@@ -1008,6 +1010,8 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
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return;
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}
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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_slang_link(ctx, program, shProg);
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}
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