st/nine: Refactor how user constbufs sizes are calculated
Count explicitly the slots for float, int and bool constants, and deduce the constbuf size in nine_shader. Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com> Signed-off-by: Axel Davy <axel.davy@ens.fr>
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@@ -2995,7 +2995,9 @@ tx_ctor(struct shader_translator *tx, struct nine_shader_info *info)
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info->position_t = FALSE;
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info->point_size = FALSE;
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tx->info->const_used_size = 0;
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tx->info->const_float_slots = 0;
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tx->info->const_int_slots = 0;
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tx->info->const_bool_slots = 0;
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info->sampler_mask = 0x0;
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info->rt_mask = 0x0;
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@@ -3065,6 +3067,7 @@ nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *info)
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struct shader_translator *tx;
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HRESULT hr = D3D_OK;
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const unsigned processor = tgsi_processor_from_type(info->type);
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unsigned slot_max;
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user_assert(processor != ~0, D3DERR_INVALIDCALL);
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@@ -3196,8 +3199,16 @@ nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *info)
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hr = D3D_OK;
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}
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if (tx->indirect_const_access)
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info->const_used_size = ~0;
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if (tx->indirect_const_access) /* vs only */
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info->const_float_slots = device->max_vs_const_f;
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slot_max = info->const_bool_slots > 0 ?
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device->max_vs_const_f + NINE_MAX_CONST_I
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+ info->const_bool_slots :
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info->const_int_slots > 0 ?
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device->max_vs_const_f + info->const_int_slots :
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info->const_float_slots;
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info->const_used_size = sizeof(float[4]) * slot_max; /* slots start from 1 */
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info->cso = ureg_create_shader_and_destroy(tx->ureg, device->pipe);
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if (!info->cso) {
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@@ -63,32 +63,30 @@ struct nine_shader_info
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unsigned const_b_base; /* in vec4 (16 byte) units */
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unsigned const_used_size;
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unsigned const_float_slots;
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unsigned const_int_slots;
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unsigned const_bool_slots;
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struct nine_lconstf lconstf; /* out, NOTE: members to be free'd by user */
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};
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static INLINE void
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nine_info_mark_const_f_used(struct nine_shader_info *info, int idx)
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{
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unsigned size = (idx + 1) * 16;
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if (info->const_used_size < size)
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info->const_used_size = size;
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if (info->const_float_slots < (idx + 1))
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info->const_float_slots = idx + 1;
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}
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static INLINE void
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nine_info_mark_const_i_used(struct nine_shader_info *info, int idx)
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{
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unsigned size = (info->const_i_base + (idx + 1)) * 16;
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if (info->const_used_size < size)
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info->const_used_size = size;
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if (info->const_int_slots < (idx + 1))
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info->const_int_slots = idx + 1;
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}
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static INLINE void
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nine_info_mark_const_b_used(struct nine_shader_info *info, int idx)
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{
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unsigned size = (info->const_b_base + ((idx + 4) / 4)) * 16;
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if (info->const_used_size < size)
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info->const_used_size = size;
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if (info->const_bool_slots < (idx + 1))
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info->const_bool_slots = idx + 1;
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}
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HRESULT
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@@ -91,11 +91,6 @@
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((nconstf) * 4 * sizeof(float) + \
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NINE_MAX_CONST_I * 4 * sizeof(int))
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#define NINE_CONSTBUF_SIZE(nconstf) \
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((nconstf) * 4 * sizeof(float) + \
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NINE_MAX_CONST_I * 4 * sizeof(int) + \
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NINE_MAX_CONST_B * 1 * sizeof(float))
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#define NINE_MAX_LIGHTS 65536
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#define NINE_MAX_LIGHTS_ACTIVE 8
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@@ -73,7 +73,6 @@ NinePixelShader9_ctor( struct NinePixelShader9 *This,
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This->rt_mask = info.rt_mask;
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This->const_used_size = info.const_used_size;
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/* no constant relative addressing for ps */
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assert(info.const_used_size != ~0);
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assert(info.lconstf.data == NULL);
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assert(info.lconstf.ranges == NULL);
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@@ -72,8 +72,6 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
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This->variant.cso = info.cso;
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This->const_used_size = info.const_used_size;
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if (info.const_used_size == ~0)
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This->const_used_size = NINE_CONSTBUF_SIZE(device->max_vs_const_f);
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This->lconstf = info.lconstf;
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This->sampler_mask = info.sampler_mask;
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This->position_t = info.position_t;
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