main: Split framebuffer_texture.

Split apart utility function framebuffer_texture to better prepare for
implementing NamedFramebufferTexture and NamedFramebufferTextureLayer.  This
should also pave the way for some future cleanup work.

[Fredrik: - Mention which limit was exceeded when <layer> is out of range.
          - Update a comment to reflect that <fb> might not be the bound
            framebuffer.
          - Make it clear that the error message in glFramebufferTexture*D
            refers to the <textarget> parameter.
          - Remove EXT suffixes.]

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
This commit is contained in:
Laura Ekstrand
2015-01-27 16:11:52 -08:00
committed by Fredrik Höglund
parent 69bdc9dcb8
commit a245e3bdeb
2 changed files with 198 additions and 75 deletions
+190 -75
View File
@@ -2562,39 +2562,31 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
/**
* Common code called by glFramebufferTexture1D/2D/3D() and
* glFramebufferTextureLayer().
* Common code called by gl*FramebufferTexture*() to retrieve the correct
* texture object pointer and check for associated errors.
*
* \param textarget is the textarget that was passed to the
* glFramebufferTexture...() function, or 0 if the corresponding function
* doesn't have a textarget parameter.
*
* \param layered is true if this function was called from
* glFramebufferTexture(), false otherwise.
* gl*FramebufferTexture(), false otherwise.
*
* \param texObj where the pointer to the texture object is returned. Note
* that a successful call may return texObj = NULL.
*
* \return true if no errors, false if errors
*/
static void
framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
GLenum attachment, GLenum textarget, GLuint texture,
GLint level, GLuint zoffset, GLboolean layered)
static bool
get_texture_for_framebuffer(struct gl_context *ctx,
GLuint texture, GLenum textarget,
GLint level, GLuint zoffset, GLboolean *layered,
const char *caller,
struct gl_texture_object **texObj)
{
struct gl_renderbuffer_attachment *att;
struct gl_texture_object *texObj = NULL;
struct gl_framebuffer *fb;
GLenum maxLevelsTarget;
fb = get_framebuffer_target(ctx, target);
if (!fb) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture%s(target=0x%x)", caller, target);
return;
}
/* check framebuffer binding */
if (_mesa_is_winsys_fbo(fb)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture%s", caller);
return;
}
*texObj = NULL; /* This will get returned if texture = 0. */
/* The textarget, level, and zoffset parameters are only validated if
* texture is non-zero.
@@ -2602,14 +2594,14 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
if (texture) {
GLboolean err = GL_TRUE;
texObj = _mesa_lookup_texture(ctx, texture);
if (texObj != NULL && texObj->Target != 0) {
*texObj = _mesa_lookup_texture(ctx, texture);
if (*texObj != NULL && (*texObj)->Target != 0) {
if (textarget == 0) {
if (layered) {
/* We're being called by glFramebufferTexture() and textarget
if (*layered) {
/* We're being called by gl*FramebufferTexture() and textarget
* is not used.
*/
switch (texObj->Target) {
switch ((*texObj)->Target) {
case GL_TEXTURE_3D:
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
@@ -2627,8 +2619,8 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
* is equivalent to calling glFramebufferTexture{1D,2D}().
*/
err = false;
layered = false;
textarget = texObj->Target;
*layered = false;
textarget = (*texObj)->Target;
break;
default:
err = true;
@@ -2639,18 +2631,18 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
* textarget is not used. The only legal texture types for
* that function are 3D and 1D/2D arrays textures.
*/
err = (texObj->Target != GL_TEXTURE_3D) &&
(texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
(texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
(texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
(texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
err = ((*texObj)->Target != GL_TEXTURE_3D) &&
((*texObj)->Target != GL_TEXTURE_1D_ARRAY) &&
((*texObj)->Target != GL_TEXTURE_2D_ARRAY) &&
((*texObj)->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
((*texObj)->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
}
}
else {
/* Make sure textarget is consistent with the texture's type */
err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
err = ((*texObj)->Target == GL_TEXTURE_CUBE_MAP)
? !_mesa_is_cube_face(textarget)
: (texObj->Target != textarget);
: ((*texObj)->Target != textarget);
}
}
else {
@@ -2659,22 +2651,21 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
* The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
* Managing Framebuffer Objects specifies a different error
* depending upon the calling function (PDF pages 325-328).
* *FramebufferTexture (where layered = GL_TRUE) throws invalid
* *FramebufferTexture (where *layered = GL_TRUE) throws invalid
* value, while the other commands throw invalid operation (where
* layered = GL_FALSE).
* *layered = GL_FALSE).
*/
const GLenum error = layered ? GL_INVALID_VALUE :
const GLenum error = *layered ? GL_INVALID_VALUE :
GL_INVALID_OPERATION;
_mesa_error(ctx, error,
"%s(non-existent texture %u)", caller, texture);
return;
return false;
}
if (err) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture%s(texture target mismatch)",
caller);
return;
"%s(invalid or mismatched texture target)", caller);
return false;
}
/* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
@@ -2685,42 +2676,64 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
*/
if (zoffset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture%s(layer %u < 0)", caller, zoffset);
return;
"%s(layer %u < 0)", caller, zoffset);
return false;
}
if (texObj->Target == GL_TEXTURE_3D) {
if ((*texObj)->Target == GL_TEXTURE_3D) {
const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
if (zoffset >= maxSize) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture%s(zoffset)", caller);
return;
"%s(invalid zoffset %u)", caller, zoffset);
return false;
}
}
else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
(texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
(texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
(texObj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
else if (((*texObj)->Target == GL_TEXTURE_1D_ARRAY) ||
((*texObj)->Target == GL_TEXTURE_2D_ARRAY) ||
((*texObj)->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
((*texObj)->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
if (zoffset >= ctx->Const.MaxArrayTextureLayers) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture%s(layer)", caller);
return;
"%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
caller, zoffset);
return false;
}
}
maxLevelsTarget = textarget ? textarget : texObj->Target;
maxLevelsTarget = textarget ? textarget : (*texObj)->Target;
if ((level < 0) ||
(level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture%s(level)", caller);
return;
"%s(invalid level %d)", caller, level);
return false;
}
}
return true;
}
void
_mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment,
struct gl_texture_object *texObj, GLenum textarget,
GLint level, GLuint zoffset, GLboolean layered,
const char *caller)
{
struct gl_renderbuffer_attachment *att;
/* The window-system framebuffer object is immutable */
if (_mesa_is_winsys_fbo(fb)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
caller);
return;
}
/* Not a hash lookup, so we can afford to get the attachment here. */
att = get_attachment(ctx, fb, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture%s(attachment)", caller);
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
_mesa_lookup_enum_by_nr(attachment));
return;
}
@@ -2794,6 +2807,9 @@ _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_FALSE;
if (texture != 0) {
GLboolean error;
@@ -2811,14 +2827,31 @@ _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
if (error) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture1D(textarget=%s)",
"glFramebufferTexture1D(invalid textarget %s)",
_mesa_lookup_enum_by_nr(textarget));
return;
}
}
framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
level, 0, GL_FALSE);
/* Get the framebuffer object */
fb = get_framebuffer_target(ctx, target);
if (!fb) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture1D(invalid target %s)",
_mesa_lookup_enum_by_nr(target));
return;
}
/* Get the texture object */
if (!get_texture_for_framebuffer(ctx, texture, textarget, level, 0,
&layered, "glFramebufferTexture1D",
&texObj)) {
/* Error already recorded */
return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
0, layered, "glFramebufferTexture1D");
}
@@ -2827,6 +2860,9 @@ _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_FALSE;
if (texture != 0) {
GLboolean error;
@@ -2862,14 +2898,31 @@ _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
if (error) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture2D(textarget=%s)",
"glFramebufferTexture2D(invalid textarget %s)",
_mesa_lookup_enum_by_nr(textarget));
return;
}
}
framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
level, 0, GL_FALSE);
/* Get the framebuffer object */
fb = get_framebuffer_target(ctx, target);
if (!fb) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture2D(invalid target %s)",
_mesa_lookup_enum_by_nr(target));
return;
}
/* Get the texture object */
if (!get_texture_for_framebuffer(ctx, texture, textarget, level, 0,
&layered, "glFramebufferTexture2D",
&texObj)) {
/* Error already recorded */
return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
0, layered, "glFramebufferTexture2D");
}
@@ -2879,15 +2932,36 @@ _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLint level, GLint zoffset)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_FALSE;
if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture3D(textarget)");
"glFramebufferTexture3D(invalid textarget %s)",
_mesa_lookup_enum_by_nr(textarget));
return;
}
framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
level, zoffset, GL_FALSE);
/* Get the framebuffer object */
fb = get_framebuffer_target(ctx, target);
if (!fb) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture3D(invalid target %s)",
_mesa_lookup_enum_by_nr(target));
return;
}
/* Get the texture object */
if (!get_texture_for_framebuffer(ctx, texture, textarget, level, zoffset,
&layered, "glFramebufferTexture3D",
&texObj)) {
/* Error already recorded */
return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
zoffset, layered, "glFramebufferTexture3D");
}
@@ -2896,9 +2970,29 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_FALSE;
framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
level, layer, GL_FALSE);
/* Get the framebuffer object */
fb = get_framebuffer_target(ctx, target);
if (!fb) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTextureLayer(invalid target %s)",
_mesa_lookup_enum_by_nr(target));
return;
}
/* Get the texture object */
if (!get_texture_for_framebuffer(ctx, texture, 0, level, layer,
&layered, "glFramebufferTextureLayer",
&texObj)) {
/* Error already recorded */
return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
layer, layered, "glFramebufferTextureLayer");
}
@@ -2907,14 +3001,35 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_TRUE;
if (_mesa_has_geometry_shaders(ctx)) {
framebuffer_texture(ctx, "", target, attachment, 0, texture,
level, 0, GL_TRUE);
} else {
if (!_mesa_has_geometry_shaders(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"unsupported function (glFramebufferTexture) called");
return;
}
/* Get the framebuffer object */
fb = get_framebuffer_target(ctx, target);
if (!fb) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture(invalid target %s)",
_mesa_lookup_enum_by_nr(target));
return;
}
/* Get the texture object */
if (!get_texture_for_framebuffer(ctx, texture, 0, level, 0,
&layered, "glFramebufferTexture",
&texObj)) {
/* Error already recorded */
return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
0, layered, "glFramebufferTexture");
}
+8
View File
@@ -115,6 +115,14 @@ _mesa_detach_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
const void *att);
extern void
_mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment,
struct gl_texture_object *texObj, GLenum textarget,
GLint level, GLuint zoffset, GLboolean layered,
const char *caller);
extern GLboolean GLAPIENTRY
_mesa_IsRenderbuffer(GLuint renderbuffer);