mesa: fix incorrect float vs. int values in a few places
In the first case, the newImage[] array contains GLuint values. In the second case, the parameter type is GLuint, but the maxDepth value is never used in this case (GL_FLOAT_32_UNSIGNED_INT_24_8_REV). Pass ~OU just to be safe. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <jfonseca@vmware.com>
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@@ -515,9 +515,9 @@ make_temp_uint_image(struct gl_context *ctx, GLuint dims,
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for (k = 0; k < texComponents; k++) {
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GLint j = map[k];
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if (j == ZERO)
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newImage[i * texComponents + k] = 0.0F;
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newImage[i * texComponents + k] = 0;
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else if (j == ONE)
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newImage[i * texComponents + k] = 1.0F;
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newImage[i * texComponents + k] = 1;
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else
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newImage[i * texComponents + k] = tempImage[i * logComponents + j];
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}
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@@ -4094,7 +4094,7 @@ _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
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_mesa_unpack_depth_span(ctx, srcWidth,
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
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dstRow, /* dst addr */
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1.0f, srcType, src, srcPacking);
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~0U, srcType, src, srcPacking);
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if (srcFormat != GL_DEPTH_COMPONENT)
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_mesa_unpack_stencil_span(ctx, srcWidth,
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