need to copy new 1D/2D array texture objects in _mesa_PushAttrib()
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@@ -363,6 +363,10 @@ _mesa_PushAttrib(GLbitfield mask)
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attr->Unit[u].CurrentCubeMap);
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_mesa_copy_texture_object(&attr->Unit[u].SavedRect,
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attr->Unit[u].CurrentRect);
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_mesa_copy_texture_object(&attr->Unit[u].Saved1DArray,
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attr->Unit[u].Current1DArray);
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_mesa_copy_texture_object(&attr->Unit[u].Saved2DArray,
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attr->Unit[u].Current2DArray);
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}
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_mesa_unlock_context_textures(ctx);
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