r600g: drop more common state handling code

This commit is contained in:
Dave Airlie
2010-10-24 13:04:44 +10:00
parent f4a2c62af5
commit a20c2347a0
4 changed files with 80 additions and 151 deletions
+7 -85
View File
@@ -481,20 +481,6 @@ static void evergreen_bind_vs_sampler(struct pipe_context *ctx, unsigned count,
}
}
static void evergreen_delete_state(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_pipe_state *rstate = (struct r600_pipe_state *)state;
if (rctx->states[rstate->id] == rstate) {
rctx->states[rstate->id] = NULL;
}
for (int i = 0; i < rstate->nregs; i++) {
r600_bo_reference(rctx->radeon, &rstate->regs[i].bo, NULL);
}
free(rstate);
}
static void evergreen_set_clip_state(struct pipe_context *ctx,
const struct pipe_clip_state *state)
{
@@ -530,17 +516,6 @@ static void evergreen_set_clip_state(struct pipe_context *ctx,
r600_context_pipe_state_set(&rctx->ctx, rstate);
}
static void evergreen_bind_vertex_elements(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_vertex_element *v = (struct r600_vertex_element*)state;
rctx->vertex_elements = v;
if (v) {
// rctx->vs_rebuild = TRUE;
}
}
static void evergreen_set_polygon_stipple(struct pipe_context *ctx,
const struct pipe_poly_stipple *state)
{
@@ -880,84 +855,31 @@ static void evergreen_set_constant_buffer(struct pipe_context *ctx, uint shader,
}
}
static void *evergreen_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state)
{
struct r600_pipe_shader *shader = CALLOC_STRUCT(r600_pipe_shader);
int r;
r = r600_pipe_shader_create(ctx, shader, state->tokens);
if (r) {
return NULL;
}
return shader;
}
static void evergreen_bind_ps_shader(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
/* TODO delete old shader */
rctx->ps_shader = (struct r600_pipe_shader *)state;
}
static void evergreen_bind_vs_shader(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
/* TODO delete old shader */
rctx->vs_shader = (struct r600_pipe_shader *)state;
}
static void evergreen_delete_ps_shader(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_pipe_shader *shader = (struct r600_pipe_shader *)state;
if (rctx->ps_shader == shader) {
rctx->ps_shader = NULL;
}
/* TODO proper delete */
free(shader);
}
static void evergreen_delete_vs_shader(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_pipe_shader *shader = (struct r600_pipe_shader *)state;
if (rctx->vs_shader == shader) {
rctx->vs_shader = NULL;
}
/* TODO proper delete */
free(shader);
}
void evergreen_init_state_functions(struct r600_pipe_context *rctx)
{
rctx->context.create_blend_state = evergreen_create_blend_state;
rctx->context.create_depth_stencil_alpha_state = evergreen_create_dsa_state;
rctx->context.create_fs_state = evergreen_create_shader_state;
rctx->context.create_fs_state = r600_create_shader_state;
rctx->context.create_rasterizer_state = evergreen_create_rs_state;
rctx->context.create_sampler_state = evergreen_create_sampler_state;
rctx->context.create_sampler_view = evergreen_create_sampler_view;
rctx->context.create_vertex_elements_state = r600_create_vertex_elements;
rctx->context.create_vs_state = evergreen_create_shader_state;
rctx->context.create_vs_state = r600_create_shader_state;
rctx->context.bind_blend_state = r600_bind_blend_state;
rctx->context.bind_depth_stencil_alpha_state = r600_bind_state;
rctx->context.bind_fragment_sampler_states = evergreen_bind_ps_sampler;
rctx->context.bind_fs_state = evergreen_bind_ps_shader;
rctx->context.bind_fs_state = r600_bind_ps_shader;
rctx->context.bind_rasterizer_state = r600_bind_rs_state;
rctx->context.bind_vertex_elements_state = evergreen_bind_vertex_elements;
rctx->context.bind_vertex_elements_state = r600_bind_vertex_elements;
rctx->context.bind_vertex_sampler_states = evergreen_bind_vs_sampler;
rctx->context.bind_vs_state = evergreen_bind_vs_shader;
rctx->context.bind_vs_state = r600_bind_vs_shader;
rctx->context.delete_blend_state = r600_delete_state;
rctx->context.delete_depth_stencil_alpha_state = r600_delete_state;
rctx->context.delete_fs_state = evergreen_delete_ps_shader;
rctx->context.delete_fs_state = r600_delete_ps_shader;
rctx->context.delete_rasterizer_state = r600_delete_rs_state;
rctx->context.delete_sampler_state = r600_delete_state;
rctx->context.delete_vertex_elements_state = r600_delete_vertex_element;
rctx->context.delete_vs_state = evergreen_delete_vs_shader;
rctx->context.delete_vs_state = r600_delete_vs_shader;
rctx->context.set_blend_color = evergreen_set_blend_color;
rctx->context.set_clip_state = evergreen_set_clip_state;
rctx->context.set_constant_buffer = evergreen_set_constant_buffer;
+7
View File
@@ -250,7 +250,14 @@ void r600_sampler_view_destroy(struct pipe_context *ctx,
struct pipe_sampler_view *state);
void r600_bind_state(struct pipe_context *ctx, void *state);
void r600_delete_state(struct pipe_context *ctx, void *state);
void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
void *r600_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state);
void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
/*
* common helpers
*/
-66
View File
@@ -709,17 +709,6 @@ static void r600_set_clip_state(struct pipe_context *ctx,
r600_context_pipe_state_set(&rctx->ctx, rstate);
}
static void r600_bind_vertex_elements(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_vertex_element *v = (struct r600_vertex_element*)state;
rctx->vertex_elements = v;
if (v) {
// rctx->vs_rebuild = TRUE;
}
}
static void r600_set_polygon_stipple(struct pipe_context *ctx,
const struct pipe_poly_stipple *state)
{
@@ -1058,61 +1047,6 @@ static void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint
}
}
static void *r600_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state)
{
struct r600_pipe_shader *shader = CALLOC_STRUCT(r600_pipe_shader);
int r;
r = r600_pipe_shader_create(ctx, shader, state->tokens);
if (r) {
return NULL;
}
return shader;
}
static void r600_bind_ps_shader(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
/* TODO delete old shader */
rctx->ps_shader = (struct r600_pipe_shader *)state;
}
static void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
/* TODO delete old shader */
rctx->vs_shader = (struct r600_pipe_shader *)state;
}
static void r600_delete_ps_shader(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_pipe_shader *shader = (struct r600_pipe_shader *)state;
if (rctx->ps_shader == shader) {
rctx->ps_shader = NULL;
}
r600_pipe_shader_destroy(ctx, shader);
free(shader);
}
static void r600_delete_vs_shader(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_pipe_shader *shader = (struct r600_pipe_shader *)state;
if (rctx->vs_shader == shader) {
rctx->vs_shader = NULL;
}
r600_pipe_shader_destroy(ctx, shader);
free(shader);
}
void r600_init_state_functions(struct r600_pipe_context *rctx)
{
rctx->context.create_blend_state = r600_create_blend_state;
@@ -108,6 +108,17 @@ void r600_delete_state(struct pipe_context *ctx, void *state)
free(rstate);
}
void r600_bind_vertex_elements(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_vertex_element *v = (struct r600_vertex_element*)state;
rctx->vertex_elements = v;
if (v) {
// rctx->vs_rebuild = TRUE;
}
}
void r600_delete_vertex_element(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
@@ -208,3 +219,58 @@ void *r600_create_vertex_elements(struct pipe_context *ctx,
return v;
}
void *r600_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state)
{
struct r600_pipe_shader *shader = CALLOC_STRUCT(r600_pipe_shader);
int r;
r = r600_pipe_shader_create(ctx, shader, state->tokens);
if (r) {
return NULL;
}
return shader;
}
void r600_bind_ps_shader(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
/* TODO delete old shader */
rctx->ps_shader = (struct r600_pipe_shader *)state;
}
void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
/* TODO delete old shader */
rctx->vs_shader = (struct r600_pipe_shader *)state;
}
void r600_delete_ps_shader(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_pipe_shader *shader = (struct r600_pipe_shader *)state;
if (rctx->ps_shader == shader) {
rctx->ps_shader = NULL;
}
r600_pipe_shader_destroy(ctx, shader);
free(shader);
}
void r600_delete_vs_shader(struct pipe_context *ctx, void *state)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_pipe_shader *shader = (struct r600_pipe_shader *)state;
if (rctx->vs_shader == shader) {
rctx->vs_shader = NULL;
}
r600_pipe_shader_destroy(ctx, shader);
free(shader);
}