mesa: check FEATURE_point_size_array
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@@ -265,8 +265,10 @@ static struct state_key *make_state_key( GLcontext *ctx )
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if (ctx->Point._Attenuated)
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key->point_attenuated = 1;
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#if FEATURE_point_size_array
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if (ctx->Array.ArrayObj->PointSize.Enabled)
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key->point_array = 1;
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#endif
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if (ctx->Texture._TexGenEnabled ||
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ctx->Texture._TexMatEnabled ||
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