glsl: Use the without_array predicate in some more places
Reviewed-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
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Matt Turner
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e6a53533b7
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a1853eaea7
@@ -259,8 +259,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
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if (var->data.explicit_binding) {
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const glsl_type *const type = var->type;
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if (type->is_sampler()
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|| (type->is_array() && type->fields.array->is_sampler())) {
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if (type->without_array()->is_sampler()) {
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linker::set_sampler_binding(prog, var->name, var->data.binding);
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} else if (var->is_in_uniform_block()) {
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const glsl_type *const iface_type = var->get_interface_type();
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@@ -2432,8 +2432,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
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}
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gl_register_file file;
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if (type->is_sampler() ||
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(type->is_array() && type->fields.array->is_sampler())) {
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if (type->without_array()->is_sampler()) {
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file = PROGRAM_SAMPLER;
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} else {
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file = PROGRAM_UNIFORM;
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