st/vega: Add some comments to pipeline shaders.
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@@ -47,6 +47,10 @@ solid_fill( struct ureg_program *ureg,
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ureg_MOV(ureg, *out, constant[2]);
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}
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/**
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* Perform frag-coord-to-paint-coord transform. The transformation is in
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* CONST[4..6].
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*/
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#define PAINT_TRANSFORM \
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ureg_MOV(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_XY), in[0]); \
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ureg_MOV(ureg, \
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@@ -75,6 +79,7 @@ linear_grad( struct ureg_program *ureg,
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{
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PAINT_TRANSFORM
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/* grad = DP2((x, y), CONST[2].xy) * CONST[2].z */
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ureg_MUL(ureg, temp[0],
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ureg_scalar(constant[2], TGSI_SWIZZLE_Y),
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ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_Y));
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@@ -84,6 +89,7 @@ linear_grad( struct ureg_program *ureg,
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ureg_src(temp[0]));
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ureg_MUL(ureg, temp[2], ureg_src(temp[1]),
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ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
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ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
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}
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@@ -134,6 +140,7 @@ pattern( struct ureg_program *ureg,
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{
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PAINT_TRANSFORM
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/* (s, t) = (x / tex_width, y / tex_height) */
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ureg_RCP(ureg, temp[0],
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ureg_swizzle(constant[3],
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TGSI_SWIZZLE_Z,
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@@ -149,6 +156,7 @@ pattern( struct ureg_program *ureg,
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ureg_writemask(temp[1], TGSI_WRITEMASK_Y),
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ureg_src(temp[1]),
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ureg_src(temp[0]));
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ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, ureg_src(temp[1]), sampler[0]);
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}
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@@ -160,6 +168,7 @@ paint_degenerate( struct ureg_program *ureg,
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struct ureg_dst *temp,
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struct ureg_src *constant)
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{
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/* CONST[3].y is 1.0f */
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ureg_MOV(ureg, temp[1], ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
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ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[1]), sampler[0]);
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}
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@@ -172,8 +181,8 @@ color_transform( struct ureg_program *ureg,
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struct ureg_dst *temp,
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struct ureg_src *constant)
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{
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ureg_MUL(ureg, temp[1], ureg_src(temp[0]), constant[0]);
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ureg_ADD(ureg, temp[1], ureg_src(temp[1]), constant[1]);
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ureg_MAD(ureg, temp[1], ureg_src(temp[0]), constant[0], constant[1]);
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/* clamp to [0.0f, 1.0f] */
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ureg_CLAMP(ureg, temp[1],
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ureg_src(temp[1]),
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ureg_scalar(constant[3], TGSI_SWIZZLE_X),
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