util: Don't create array texture shaders if the driver doesn't support it
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@@ -1321,10 +1321,12 @@ util_create_gen_mipmap(struct pipe_context *pipe,
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TGSI_INTERPOLATE_LINEAR);
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ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE,
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TGSI_INTERPOLATE_LINEAR);
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ctx->fs1da = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D_ARRAY,
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TGSI_INTERPOLATE_LINEAR);
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ctx->fs2da = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D_ARRAY,
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TGSI_INTERPOLATE_LINEAR);
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if (pipe->screen->get_param(pipe->screen, PIPE_CAP_ARRAY_TEXTURES)) {
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ctx->fs1da = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D_ARRAY,
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TGSI_INTERPOLATE_LINEAR);
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ctx->fs2da = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D_ARRAY,
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TGSI_INTERPOLATE_LINEAR);
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}
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/* vertex data that doesn't change */
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