radv: do not set TRAP_PRESENT(1) for fragment shaders
It shouldn't be always set. Found by inspection. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13244>
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@@ -1274,7 +1274,7 @@ radv_postprocess_config(const struct radv_device *device, const struct ac_shader
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case MESA_SHADER_FRAGMENT:
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config_out->rsrc1 |= S_00B028_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
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config_out->rsrc2 |= S_00B02C_SHARED_VGPR_CNT(num_shared_vgpr_blocks) |
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S_00B02C_TRAP_PRESENT(1) | S_00B02C_EXCP_EN(excp_en);
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S_00B02C_EXCP_EN(excp_en);
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break;
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case MESA_SHADER_GEOMETRY:
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config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
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