radv: do not set TRAP_PRESENT(1) for fragment shaders

It shouldn't be always set. Found by inspection.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13244>
This commit is contained in:
Samuel Pitoiset
2021-10-07 11:09:46 +02:00
parent f5eba77e2e
commit a07bc0c37a
+1 -1
View File
@@ -1274,7 +1274,7 @@ radv_postprocess_config(const struct radv_device *device, const struct ac_shader
case MESA_SHADER_FRAGMENT:
config_out->rsrc1 |= S_00B028_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
config_out->rsrc2 |= S_00B02C_SHARED_VGPR_CNT(num_shared_vgpr_blocks) |
S_00B02C_TRAP_PRESENT(1) | S_00B02C_EXCP_EN(excp_en);
S_00B02C_EXCP_EN(excp_en);
break;
case MESA_SHADER_GEOMETRY:
config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);