mesa: comments, formatting fixes in dlist code

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul
2013-05-01 19:15:32 -06:00
parent e880b7cbf8
commit a07437dc28
+10 -3
View File
@@ -1354,7 +1354,14 @@ save_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
"glDrawElementsInstancedBaseVertexBaseInstance() during display list compile");
}
static void invalidate_saved_current_state( struct gl_context *ctx )
/**
* While building a display list we cache some OpenGL state.
* Under some circumstances we need to invalidate that state (immediately
* when we start compiling a list, or after glCallList(s)).
*/
static void
invalidate_saved_current_state(struct gl_context *ctx)
{
GLint i;
@@ -1369,6 +1376,7 @@ static void invalidate_saved_current_state( struct gl_context *ctx )
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
}
static void GLAPIENTRY
save_CallList(GLuint list)
{
@@ -8623,8 +8631,7 @@ _mesa_NewList(GLuint name, GLenum mode)
ctx->CompileFlag = GL_TRUE;
ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
/* Reset acumulated list state:
*/
/* Reset accumulated list state */
invalidate_saved_current_state( ctx );
/* Allocate new display list */