mesa: comments, formatting fixes in dlist code
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
+10
-3
@@ -1354,7 +1354,14 @@ save_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
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"glDrawElementsInstancedBaseVertexBaseInstance() during display list compile");
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}
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static void invalidate_saved_current_state( struct gl_context *ctx )
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/**
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* While building a display list we cache some OpenGL state.
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* Under some circumstances we need to invalidate that state (immediately
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* when we start compiling a list, or after glCallList(s)).
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*/
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static void
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invalidate_saved_current_state(struct gl_context *ctx)
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{
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GLint i;
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@@ -1369,6 +1376,7 @@ static void invalidate_saved_current_state( struct gl_context *ctx )
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ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
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}
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static void GLAPIENTRY
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save_CallList(GLuint list)
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{
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@@ -8623,8 +8631,7 @@ _mesa_NewList(GLuint name, GLenum mode)
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ctx->CompileFlag = GL_TRUE;
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ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
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/* Reset acumulated list state:
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*/
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/* Reset accumulated list state */
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invalidate_saved_current_state( ctx );
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/* Allocate new display list */
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