mesa/es: Validate glTexParameter targets in Mesa code rather than the ES wrapper

Ditto for glGetTexParameter targets.

v2: Add proper core-profile and GLES3 filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Ian Romanick
2012-07-25 16:03:44 -07:00
parent 842efb9447
commit a0595cb450
3 changed files with 15 additions and 34 deletions
-16
View File
@@ -227,14 +227,6 @@
</vector>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
<value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
</desc>
<desc name="pname">
<value name="GL_TEXTURE_WRAP_S"/>
<value name="GL_TEXTURE_WRAP_T"/>
@@ -1222,14 +1214,6 @@
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
<value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
</desc>
<desc name="pname">
<value name="GL_TEXTURE_WRAP_S"/>
<value name="GL_TEXTURE_WRAP_T"/>
-10
View File
@@ -1240,16 +1240,6 @@ _es_TexParameterx(GLenum target, GLenum pname, GLfixed param)
GLfloat converted_param;
bool convert_param_value = true;
switch(target) {
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_EXTERNAL_OES:
break;
default:
_mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
"glTexParameterx(target=0x%x)", target);
return;
}
switch(pname) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
+15 -8
View File
@@ -131,35 +131,42 @@ get_texobj(struct gl_context *ctx, GLenum target, GLboolean get)
switch (target) {
case GL_TEXTURE_1D:
return texUnit->CurrentTex[TEXTURE_1D_INDEX];
if (_mesa_is_desktop_gl(ctx))
return texUnit->CurrentTex[TEXTURE_1D_INDEX];
break;
case GL_TEXTURE_2D:
return texUnit->CurrentTex[TEXTURE_2D_INDEX];
case GL_TEXTURE_3D:
return texUnit->CurrentTex[TEXTURE_3D_INDEX];
if (ctx->API != API_OPENGLES)
return texUnit->CurrentTex[TEXTURE_3D_INDEX];
break;
case GL_TEXTURE_CUBE_MAP:
if (ctx->Extensions.ARB_texture_cube_map) {
return texUnit->CurrentTex[TEXTURE_CUBE_INDEX];
}
break;
case GL_TEXTURE_RECTANGLE_NV:
if (ctx->Extensions.NV_texture_rectangle) {
if (_mesa_is_desktop_gl(ctx)
&& ctx->Extensions.NV_texture_rectangle) {
return texUnit->CurrentTex[TEXTURE_RECT_INDEX];
}
break;
case GL_TEXTURE_1D_ARRAY_EXT:
if (ctx->Extensions.MESA_texture_array ||
ctx->Extensions.EXT_texture_array) {
if (_mesa_is_desktop_gl(ctx)
&& (ctx->Extensions.MESA_texture_array ||
ctx->Extensions.EXT_texture_array)) {
return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX];
}
break;
case GL_TEXTURE_2D_ARRAY_EXT:
if (ctx->Extensions.MESA_texture_array ||
ctx->Extensions.EXT_texture_array) {
if ((_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
&& (ctx->Extensions.MESA_texture_array ||
ctx->Extensions.EXT_texture_array)) {
return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX];
}
break;
case GL_TEXTURE_EXTERNAL_OES:
if (ctx->Extensions.OES_EGL_image_external) {
if (_mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external) {
return texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX];
}
break;