main: Fake entry point for glClearNamedFramebufferfi.

Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model.  Moreover, the OpenGL spec for ClearBuffer is also very
complicated.  At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
This commit is contained in:
Laura Ekstrand
2015-02-05 13:43:12 -08:00
committed by Fredrik Höglund
parent bbd9c55d02
commit a0329c7b40
4 changed files with 30 additions and 0 deletions
@@ -218,6 +218,13 @@
<param name="value" type="const GLfloat *" />
</function>
<function name="ClearNamedFramebufferfi" offset="assign">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="depth" type="GLfloat" />
<param name="stencil" type="GLint" />
</function>
<function name="BlitNamedFramebuffer" offset="assign">
<param name="readFramebuffer" type="GLuint" />
<param name="drawFramebuffer" type="GLuint" />
+18
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@@ -682,3 +682,21 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
ctx->Stencil.Clear = clearStencilSave;
}
}
/**
* The ClearBuffer framework is so complicated and so riddled with the
* assumption that the framebuffer is bound that, for now, we will just fake
* direct state access clearing for the user.
*/
void GLAPIENTRY
_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer,
GLfloat depth, GLint stencil)
{
GLint oldfb;
_mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
_mesa_ClearBufferfi(buffer, 0, depth, stencil);
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
}
+4
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@@ -73,4 +73,8 @@ extern void GLAPIENTRY
_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil);
extern void GLAPIENTRY
_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer,
GLfloat depth, GLint stencil);
#endif
+1
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@@ -989,6 +989,7 @@ const struct function gl_core_functions_possible[] = {
{ "glClearNamedFramebufferiv", 45, -1 },
{ "glClearNamedFramebufferuiv", 45, -1 },
{ "glClearNamedFramebufferfv", 45, -1 },
{ "glClearNamedFramebufferfi", 45, -1 },
{ "glBlitNamedFramebuffer", 45, -1 },
{ "glCheckNamedFramebufferStatus", 45, -1 },
{ "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },