glsl: translate mesa stage for mesh shader
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36405>
This commit is contained in:
@@ -662,6 +662,10 @@ mesa_stage_to_gl_stage_bit(unsigned stage)
|
||||
return GL_FRAGMENT_SHADER_BIT;
|
||||
case MESA_SHADER_COMPUTE:
|
||||
return GL_COMPUTE_SHADER_BIT;
|
||||
case MESA_SHADER_TASK:
|
||||
return GL_TASK_SHADER_BIT_EXT;
|
||||
case MESA_SHADER_MESH:
|
||||
return GL_MESH_SHADER_BIT_EXT;
|
||||
default:
|
||||
UNREACHABLE("glsl parser: invalid shader stage");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user