Add class-private handles to matrix types in glsl_type

This commit is contained in:
Ian Romanick
2010-03-24 17:05:09 -07:00
parent 4d184a1d02
commit 9ff8f3777e
2 changed files with 31 additions and 5 deletions
+15 -5
View File
@@ -155,6 +155,7 @@ for i in 2 3 4; do
gen_integral_type "vec$i" "GLSL_TYPE_FLOAT" $i 0
done
matX_index=$index
for i in 2 3 4; do
gen_integral_type "mat$i" "GLSL_TYPE_FLOAT" $i $i
done
@@ -175,6 +176,9 @@ echo
echo 'const struct glsl_type *const glsl_bool_type = & builtin_core_types['$bool_index'];'
echo 'const struct glsl_type *const glsl_int_type = & builtin_core_types['$int_index'];'
echo 'const struct glsl_type *const glsl_float_type = & builtin_core_types['$float_index'];'
echo 'const glsl_type *const glsl_type::mat2_type = & builtin_core_types['$(($matX_index + 0))'];'
echo 'const glsl_type *const glsl_type::mat3_type = & builtin_core_types['$(($matX_index + 1))'];'
echo 'const glsl_type *const glsl_type::mat4_type = & builtin_core_types['$(($matX_index + 2))'];'
echo '/*@}*/'
echo
@@ -268,16 +272,22 @@ echo '/** \name Types added in GLSL 1.20'
echo ' */'
echo '/*@{*/'
gen_header "120"
for i in 2 3 4; do
for j in 2 3 4; do
if [ $i -ne $j ]; then
gen_integral_type "mat${i}x${j}" "GLSL_TYPE_FLOAT" $i $j
for c in 2 3 4; do
for r in 2 3 4; do
if [ $c -ne $r ]; then
gen_integral_type "mat${c}x${r}" "GLSL_TYPE_FLOAT" $c $r
fi
done
done
gen_footer
echo '/*@}*/'
echo 'const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0];'
echo 'const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1];'
echo 'const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2];'
echo 'const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3];'
echo 'const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4];'
echo 'const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5];'
echo '/*@}*/'
echo
echo '/** \name Types added in GLSL 1.30'
echo ' */'
+16
View File
@@ -216,6 +216,22 @@ struct glsl_type {
{
return base_type == GLSL_TYPE_ERROR;
}
private:
/**
* \name Pointers to various type singletons
*/
/*@{*/
static const glsl_type *const mat2_type;
static const glsl_type *const mat2x3_type;
static const glsl_type *const mat2x4_type;
static const glsl_type *const mat3x2_type;
static const glsl_type *const mat3_type;
static const glsl_type *const mat3x4_type;
static const glsl_type *const mat4x2_type;
static const glsl_type *const mat4x3_type;
static const glsl_type *const mat4_type;
/*@}*/
};
struct glsl_struct_field {