mesa: added missing glGet query for GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
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@@ -917,6 +917,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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CHECK_EXT1(MESA_texture_array, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
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break;
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case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
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CHECK_EXT1(MESA_texture_array, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayTextureLayers);
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break;
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case GL_TEXTURE_GEN_S:
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params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
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break;
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@@ -2789,6 +2793,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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CHECK_EXT1(MESA_texture_array, "GetFloatv");
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params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
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break;
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case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
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CHECK_EXT1(MESA_texture_array, "GetFloatv");
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params[0] = (GLfloat)(ctx->Const.MaxArrayTextureLayers);
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break;
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case GL_TEXTURE_GEN_S:
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params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
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break;
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@@ -4661,6 +4669,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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CHECK_EXT1(MESA_texture_array, "GetIntegerv");
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params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name;
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break;
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case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
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CHECK_EXT1(MESA_texture_array, "GetIntegerv");
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params[0] = ctx->Const.MaxArrayTextureLayers;
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break;
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case GL_TEXTURE_GEN_S:
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params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
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break;
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@@ -6534,6 +6546,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
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CHECK_EXT1(MESA_texture_array, "GetInteger64v");
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params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
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break;
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case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
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CHECK_EXT1(MESA_texture_array, "GetInteger64v");
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params[0] = (GLint64)(ctx->Const.MaxArrayTextureLayers);
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break;
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case GL_TEXTURE_GEN_S:
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params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
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break;
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@@ -457,6 +457,8 @@ StateVars = [
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["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ),
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( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint,
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["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ),
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( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT", GLint,
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["ctx->Const.MaxArrayTextureLayers"], "", ["MESA_texture_array"] ),
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( "GL_TEXTURE_GEN_S", GLboolean,
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["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
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( "GL_TEXTURE_GEN_T", GLboolean,
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