mesa: Add support for glGetTexImage() from integer textures.

This is a step toward fixing Intel oglconform's
int-textures advanced.fbo.rtt.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Eric Anholt
2012-01-19 09:46:24 -08:00
parent f6e82cd2a1
commit 9f1e64d085
+78 -36
View File
@@ -316,9 +316,12 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
const GLuint depth = texImage->Depth;
GLuint img, row;
GLfloat (*rgba)[4];
GLuint (*rgba_uint)[4];
GLboolean is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
/* Allocate buffer for one row of texels */
rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
rgba_uint = (GLuint (*)[4]) rgba;
if (!rgba) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
return;
@@ -339,44 +342,83 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
width, height, format, type,
img, row, 0);
_mesa_unpack_rgba_row(texFormat, width, src, rgba);
if (is_integer) {
_mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
if (texImage->_BaseFormat == GL_ALPHA) {
GLint col;
for (col = 0; col < width; col++) {
rgba[col][RCOMP] = 0.0F;
rgba[col][GCOMP] = 0.0F;
rgba[col][BCOMP] = 0.0F;
}
}
else if (texImage->_BaseFormat == GL_LUMINANCE) {
GLint col;
for (col = 0; col < width; col++) {
rgba[col][GCOMP] = 0.0F;
rgba[col][BCOMP] = 0.0F;
rgba[col][ACOMP] = 1.0F;
}
}
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
GLint col;
for (col = 0; col < width; col++) {
rgba[col][GCOMP] = 0.0F;
rgba[col][BCOMP] = 0.0F;
}
}
else if (texImage->_BaseFormat == GL_INTENSITY) {
GLint col;
for (col = 0; col < width; col++) {
rgba[col][GCOMP] = 0.0F;
rgba[col][BCOMP] = 0.0F;
rgba[col][ACOMP] = 1.0F;
}
}
if (texImage->_BaseFormat == GL_ALPHA) {
GLint col;
for (col = 0; col < width; col++) {
rgba_uint[col][RCOMP] = 0;
rgba_uint[col][GCOMP] = 0;
rgba_uint[col][BCOMP] = 0;
}
}
else if (texImage->_BaseFormat == GL_LUMINANCE) {
GLint col;
for (col = 0; col < width; col++) {
rgba_uint[col][GCOMP] = 0;
rgba_uint[col][BCOMP] = 0;
rgba_uint[col][ACOMP] = 1;
}
}
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
GLint col;
for (col = 0; col < width; col++) {
rgba_uint[col][GCOMP] = 0;
rgba_uint[col][BCOMP] = 0;
}
}
else if (texImage->_BaseFormat == GL_INTENSITY) {
GLint col;
for (col = 0; col < width; col++) {
rgba_uint[col][GCOMP] = 0;
rgba_uint[col][BCOMP] = 0;
rgba_uint[col][ACOMP] = 1;
}
}
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
format, type, dest,
&ctx->Pack, transferOps);
}
_mesa_pack_rgba_span_int(ctx, width, rgba_uint,
format, type, dest);
} else {
_mesa_unpack_rgba_row(texFormat, width, src, rgba);
if (texImage->_BaseFormat == GL_ALPHA) {
GLint col;
for (col = 0; col < width; col++) {
rgba[col][RCOMP] = 0.0F;
rgba[col][GCOMP] = 0.0F;
rgba[col][BCOMP] = 0.0F;
}
}
else if (texImage->_BaseFormat == GL_LUMINANCE) {
GLint col;
for (col = 0; col < width; col++) {
rgba[col][GCOMP] = 0.0F;
rgba[col][BCOMP] = 0.0F;
rgba[col][ACOMP] = 1.0F;
}
}
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
GLint col;
for (col = 0; col < width; col++) {
rgba[col][GCOMP] = 0.0F;
rgba[col][BCOMP] = 0.0F;
}
}
else if (texImage->_BaseFormat == GL_INTENSITY) {
GLint col;
for (col = 0; col < width; col++) {
rgba[col][GCOMP] = 0.0F;
rgba[col][BCOMP] = 0.0F;
rgba[col][ACOMP] = 1.0F;
}
}
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
format, type, dest,
&ctx->Pack, transferOps);
}
}
/* Unmap the src texture buffer */
ctx->Driver.UnmapTextureImage(ctx, texImage, img);