i965: Port gen6+ 3DSTATE_SF to genxml.
Emit sf state on Gen6+ using brw_batch_emit helper, using pack structs from genxml. v3: - Reorganize code and reduce #if/#endif's (Ken) - Style fixes (Ken) - Always set AALINEDISTANCE_TRUE (Ken) Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
committed by
Kenneth Graunke
parent
e00d159f4d
commit
9f12d9166b
@@ -119,7 +119,6 @@ extern const struct brw_tracked_state gen6_renderbuffer_surfaces;
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extern const struct brw_tracked_state gen6_sampler_state;
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extern const struct brw_tracked_state gen6_scissor_state;
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extern const struct brw_tracked_state gen6_sol_surface;
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extern const struct brw_tracked_state gen6_sf_state;
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extern const struct brw_tracked_state gen6_sf_vp;
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extern const struct brw_tracked_state gen6_urb;
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extern const struct brw_tracked_state gen6_viewport_state;
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@@ -137,7 +136,6 @@ extern const struct brw_tracked_state gen7_ps_state;
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extern const struct brw_tracked_state gen7_push_constant_space;
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extern const struct brw_tracked_state gen7_sbe_state;
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extern const struct brw_tracked_state gen7_sf_clip_viewport;
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extern const struct brw_tracked_state gen7_sf_state;
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extern const struct brw_tracked_state gen7_sol_state;
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extern const struct brw_tracked_state gen7_te_state;
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extern const struct brw_tracked_state gen7_tes_push_constants;
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@@ -157,7 +155,6 @@ extern const struct brw_tracked_state gen8_ps_extra;
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extern const struct brw_tracked_state gen8_ps_state;
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extern const struct brw_tracked_state gen8_wm_state;
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extern const struct brw_tracked_state gen8_sbe_state;
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extern const struct brw_tracked_state gen8_sf_state;
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extern const struct brw_tracked_state gen8_sf_clip_viewport;
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extern const struct brw_tracked_state gen8_vertices;
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extern const struct brw_tracked_state gen8_vf_topology;
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@@ -263,192 +263,3 @@ calculate_attr_overrides(const struct brw_context *brw,
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*/
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*urb_entry_read_length = ALIGN(max_source_attr + 1, 2) / 2;
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}
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static void
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upload_sf_state(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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/* BRW_NEW_FS_PROG_DATA */
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const struct brw_wm_prog_data *wm_prog_data =
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brw_wm_prog_data(brw->wm.base.prog_data);
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uint32_t num_outputs = wm_prog_data->num_varying_inputs;
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uint32_t dw1, dw2, dw3, dw4;
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uint32_t point_sprite_enables;
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int i;
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/* _NEW_BUFFER */
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bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
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const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
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float point_size;
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uint16_t attr_overrides[16];
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uint32_t point_sprite_origin;
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dw1 = GEN6_SF_SWIZZLE_ENABLE | num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT;
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dw2 = GEN6_SF_STATISTICS_ENABLE;
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dw3 = GEN6_SF_SCISSOR_ENABLE | GEN6_SF_LINE_AA_MODE_TRUE;
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dw4 = 0;
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if (brw->sf.viewport_transform_enable)
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dw2 |= GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
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/* _NEW_POLYGON */
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if (ctx->Polygon._FrontBit == render_to_fbo)
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dw2 |= GEN6_SF_WINDING_CCW;
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if (ctx->Polygon.OffsetFill)
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dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;
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if (ctx->Polygon.OffsetLine)
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dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;
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if (ctx->Polygon.OffsetPoint)
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dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;
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switch (ctx->Polygon.FrontMode) {
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case GL_FILL:
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dw2 |= GEN6_SF_FRONT_SOLID;
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break;
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case GL_LINE:
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dw2 |= GEN6_SF_FRONT_WIREFRAME;
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break;
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case GL_POINT:
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dw2 |= GEN6_SF_FRONT_POINT;
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break;
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default:
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unreachable("not reached");
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}
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switch (ctx->Polygon.BackMode) {
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case GL_FILL:
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dw2 |= GEN6_SF_BACK_SOLID;
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break;
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case GL_LINE:
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dw2 |= GEN6_SF_BACK_WIREFRAME;
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break;
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case GL_POINT:
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dw2 |= GEN6_SF_BACK_POINT;
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break;
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default:
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unreachable("not reached");
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}
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/* _NEW_POLYGON */
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if (ctx->Polygon.CullFlag) {
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switch (ctx->Polygon.CullFaceMode) {
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case GL_FRONT:
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dw3 |= GEN6_SF_CULL_FRONT;
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break;
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case GL_BACK:
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dw3 |= GEN6_SF_CULL_BACK;
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break;
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case GL_FRONT_AND_BACK:
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dw3 |= GEN6_SF_CULL_BOTH;
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break;
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default:
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unreachable("not reached");
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}
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} else {
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dw3 |= GEN6_SF_CULL_NONE;
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}
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/* _NEW_LINE */
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{
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uint32_t line_width_u3_7 = brw_get_line_width(brw);
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dw3 |= line_width_u3_7 << GEN6_SF_LINE_WIDTH_SHIFT;
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}
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if (ctx->Line.SmoothFlag) {
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dw3 |= GEN6_SF_LINE_AA_ENABLE;
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dw3 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
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}
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/* _NEW_MULTISAMPLE */
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if (multisampled_fbo && ctx->Multisample.Enabled)
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dw3 |= GEN6_SF_MSRAST_ON_PATTERN;
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/* _NEW_PROGRAM | _NEW_POINT, BRW_NEW_VUE_MAP_GEOM_OUT */
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if (use_state_point_size(brw))
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dw4 |= GEN6_SF_USE_STATE_POINT_WIDTH;
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/* _NEW_POINT - Clamp to ARB_point_parameters user limits */
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point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
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/* Clamp to the hardware limits and convert to fixed point */
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dw4 |= U_FIXED(CLAMP(point_size, 0.125f, 255.875f), 3);
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/*
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* Window coordinates in an FBO are inverted, which means point
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* sprite origin must be inverted, too.
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*/
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if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) {
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point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT;
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} else {
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point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT;
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}
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dw1 |= point_sprite_origin;
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/* _NEW_LIGHT */
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if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
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dw4 |=
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(2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
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(2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
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(1 << GEN6_SF_LINE_PROVOKE_SHIFT);
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} else {
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dw4 |=
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(1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
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}
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/* BRW_NEW_VUE_MAP_GEOM_OUT | BRW_NEW_FRAGMENT_PROGRAM |
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* _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM | BRW_NEW_FS_PROG_DATA
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*/
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uint32_t urb_entry_read_length;
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uint32_t urb_entry_read_offset;
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calculate_attr_overrides(brw, attr_overrides, &point_sprite_enables,
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&urb_entry_read_length, &urb_entry_read_offset);
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dw1 |= (urb_entry_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
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urb_entry_read_offset << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
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BEGIN_BATCH(20);
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OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
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OUT_BATCH(dw1);
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OUT_BATCH(dw2);
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OUT_BATCH(dw3);
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OUT_BATCH(dw4);
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OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */
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OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
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OUT_BATCH_F(ctx->Polygon.OffsetClamp); /* global depth offset clamp */
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for (i = 0; i < 8; i++) {
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OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16);
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}
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OUT_BATCH(point_sprite_enables); /* dw16 */
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OUT_BATCH(wm_prog_data->flat_inputs);
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OUT_BATCH(0); /* wrapshortest enables 0-7 */
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OUT_BATCH(0); /* wrapshortest enables 8-15 */
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state gen6_sf_state = {
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.dirty = {
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.mesa = _NEW_BUFFERS |
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_NEW_LIGHT |
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_NEW_LINE |
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_NEW_MULTISAMPLE |
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_NEW_POINT |
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_NEW_POLYGON |
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_NEW_PROGRAM,
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.brw = BRW_NEW_BLORP |
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BRW_NEW_CONTEXT |
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BRW_NEW_FRAGMENT_PROGRAM |
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BRW_NEW_FS_PROG_DATA |
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BRW_NEW_GS_PROG_DATA |
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BRW_NEW_PRIMITIVE |
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BRW_NEW_TES_PROG_DATA |
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BRW_NEW_VUE_MAP_GEOM_OUT,
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},
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.emit = upload_sf_state,
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};
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@@ -107,159 +107,3 @@ const struct brw_tracked_state gen7_sbe_state = {
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},
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.emit = upload_sbe_state,
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};
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static void
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upload_sf_state(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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uint32_t dw1, dw2, dw3;
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float point_size;
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/* _NEW_BUFFERS */
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bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
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const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
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dw1 = GEN6_SF_STATISTICS_ENABLE;
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if (brw->sf.viewport_transform_enable)
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dw1 |= GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
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/* _NEW_BUFFERS */
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dw1 |= (brw_depthbuffer_format(brw) << GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
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/* _NEW_POLYGON */
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if (ctx->Polygon._FrontBit == render_to_fbo)
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dw1 |= GEN6_SF_WINDING_CCW;
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if (ctx->Polygon.OffsetFill)
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dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;
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if (ctx->Polygon.OffsetLine)
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dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;
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if (ctx->Polygon.OffsetPoint)
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dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;
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switch (ctx->Polygon.FrontMode) {
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case GL_FILL:
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dw1 |= GEN6_SF_FRONT_SOLID;
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break;
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case GL_LINE:
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dw1 |= GEN6_SF_FRONT_WIREFRAME;
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break;
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case GL_POINT:
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dw1 |= GEN6_SF_FRONT_POINT;
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break;
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default:
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unreachable("not reached");
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}
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switch (ctx->Polygon.BackMode) {
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case GL_FILL:
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dw1 |= GEN6_SF_BACK_SOLID;
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break;
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case GL_LINE:
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dw1 |= GEN6_SF_BACK_WIREFRAME;
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break;
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case GL_POINT:
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dw1 |= GEN6_SF_BACK_POINT;
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break;
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default:
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unreachable("not reached");
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}
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dw2 = GEN6_SF_SCISSOR_ENABLE;
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if (ctx->Polygon.CullFlag) {
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switch (ctx->Polygon.CullFaceMode) {
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case GL_FRONT:
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dw2 |= GEN6_SF_CULL_FRONT;
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break;
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case GL_BACK:
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dw2 |= GEN6_SF_CULL_BACK;
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break;
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case GL_FRONT_AND_BACK:
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dw2 |= GEN6_SF_CULL_BOTH;
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break;
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default:
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unreachable("not reached");
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}
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} else {
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dw2 |= GEN6_SF_CULL_NONE;
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}
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/* _NEW_LINE */
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{
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uint32_t line_width_u3_7 = brw_get_line_width(brw);
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dw2 |= line_width_u3_7 << GEN6_SF_LINE_WIDTH_SHIFT;
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}
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if (ctx->Line.SmoothFlag) {
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dw2 |= GEN6_SF_LINE_AA_ENABLE;
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dw2 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
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}
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if (ctx->Line.StippleFlag && brw->is_haswell) {
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dw2 |= HSW_SF_LINE_STIPPLE_ENABLE;
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}
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/* _NEW_MULTISAMPLE */
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if (multisampled_fbo && ctx->Multisample.Enabled)
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dw2 |= GEN6_SF_MSRAST_ON_PATTERN;
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/* FINISHME: Last Pixel Enable? Vertex Sub Pixel Precision Select?
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*/
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dw3 = GEN6_SF_LINE_AA_MODE_TRUE;
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/* _NEW_PROGRAM | _NEW_POINT, BRW_NEW_VUE_MAP_GEOM_OUT */
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if (use_state_point_size(brw))
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dw3 |= GEN6_SF_USE_STATE_POINT_WIDTH;
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/* _NEW_POINT - Clamp to ARB_point_parameters user limits */
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point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
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/* Clamp to the hardware limits and convert to fixed point */
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dw3 |= U_FIXED(CLAMP(point_size, 0.125f, 255.875f), 3);
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/* _NEW_LIGHT */
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if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
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dw3 |=
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(2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
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(2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
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(1 << GEN6_SF_LINE_PROVOKE_SHIFT);
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} else {
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dw3 |= (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
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}
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BEGIN_BATCH(7);
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OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
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OUT_BATCH(dw1);
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OUT_BATCH(dw2);
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OUT_BATCH(dw3);
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OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */
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OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
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OUT_BATCH_F(ctx->Polygon.OffsetClamp); /* global depth offset clamp */
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state gen7_sf_state = {
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.dirty = {
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.mesa = _NEW_BUFFERS |
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_NEW_LIGHT |
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_NEW_LINE |
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_NEW_MULTISAMPLE |
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_NEW_POINT |
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_NEW_POLYGON |
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_NEW_PROGRAM,
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.brw = BRW_NEW_BLORP |
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BRW_NEW_CONTEXT |
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BRW_NEW_GS_PROG_DATA |
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BRW_NEW_PRIMITIVE |
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BRW_NEW_TES_PROG_DATA |
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BRW_NEW_VUE_MAP_GEOM_OUT,
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},
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.emit = upload_sf_state,
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};
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@@ -151,76 +151,3 @@ const struct brw_tracked_state gen8_sbe_state = {
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},
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.emit = upload_sbe,
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};
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static void
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upload_sf(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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uint32_t dw1 = 0, dw2 = 0, dw3 = 0;
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float point_size;
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dw1 = GEN6_SF_STATISTICS_ENABLE;
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if (brw->sf.viewport_transform_enable)
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dw1 |= GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
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/* _NEW_LINE */
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uint32_t line_width_u3_7 = brw_get_line_width(brw);
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if (brw->gen >= 9 || brw->is_cherryview) {
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dw1 |= line_width_u3_7 << GEN9_SF_LINE_WIDTH_SHIFT;
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} else {
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dw2 |= line_width_u3_7 << GEN6_SF_LINE_WIDTH_SHIFT;
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}
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if (ctx->Line.SmoothFlag) {
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dw2 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
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}
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/* _NEW_POINT - Clamp to ARB_point_parameters user limits */
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point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
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/* Clamp to the hardware limits and convert to fixed point */
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dw3 |= U_FIXED(CLAMP(point_size, 0.125f, 255.875f), 3);
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/* _NEW_PROGRAM | _NEW_POINT, BRW_NEW_VUE_MAP_GEOM_OUT */
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if (use_state_point_size(brw))
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dw3 |= GEN6_SF_USE_STATE_POINT_WIDTH;
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/* _NEW_POINT | _NEW_MULTISAMPLE */
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if ((ctx->Point.SmoothFlag || _mesa_is_multisample_enabled(ctx)) &&
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!ctx->Point.PointSprite) {
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dw3 |= GEN8_SF_SMOOTH_POINT_ENABLE;
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}
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dw3 |= GEN6_SF_LINE_AA_MODE_TRUE;
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/* _NEW_LIGHT */
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if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
|
||||
dw3 |= (2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
|
||||
(2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
|
||||
(1 << GEN6_SF_LINE_PROVOKE_SHIFT);
|
||||
} else {
|
||||
dw3 |= (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
|
||||
}
|
||||
|
||||
BEGIN_BATCH(4);
|
||||
OUT_BATCH(_3DSTATE_SF << 16 | (4 - 2));
|
||||
OUT_BATCH(dw1);
|
||||
OUT_BATCH(dw2);
|
||||
OUT_BATCH(dw3);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
const struct brw_tracked_state gen8_sf_state = {
|
||||
.dirty = {
|
||||
.mesa = _NEW_LIGHT |
|
||||
_NEW_PROGRAM |
|
||||
_NEW_LINE |
|
||||
_NEW_MULTISAMPLE |
|
||||
_NEW_POINT,
|
||||
.brw = BRW_NEW_BLORP |
|
||||
BRW_NEW_CONTEXT |
|
||||
BRW_NEW_VUE_MAP_GEOM_OUT,
|
||||
},
|
||||
.emit = upload_sf,
|
||||
};
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
#include "brw_context.h"
|
||||
#include "brw_state.h"
|
||||
#include "brw_util.h"
|
||||
|
||||
#include "intel_batchbuffer.h"
|
||||
#include "intel_fbo.h"
|
||||
@@ -111,6 +112,235 @@ __gen_combine_address(struct brw_context *brw, void *location,
|
||||
_brw_cmd_pack(cmd)(brw, (void *)_dst, &name), \
|
||||
_dst = NULL)
|
||||
|
||||
#if GEN_GEN == 6
|
||||
/**
|
||||
* Determine the appropriate attribute override value to store into the
|
||||
* 3DSTATE_SF structure for a given fragment shader attribute. The attribute
|
||||
* override value contains two pieces of information: the location of the
|
||||
* attribute in the VUE (relative to urb_entry_read_offset, see below), and a
|
||||
* flag indicating whether to "swizzle" the attribute based on the direction
|
||||
* the triangle is facing.
|
||||
*
|
||||
* If an attribute is "swizzled", then the given VUE location is used for
|
||||
* front-facing triangles, and the VUE location that immediately follows is
|
||||
* used for back-facing triangles. We use this to implement the mapping from
|
||||
* gl_FrontColor/gl_BackColor to gl_Color.
|
||||
*
|
||||
* urb_entry_read_offset is the offset into the VUE at which the SF unit is
|
||||
* being instructed to begin reading attribute data. It can be set to a
|
||||
* nonzero value to prevent the SF unit from wasting time reading elements of
|
||||
* the VUE that are not needed by the fragment shader. It is measured in
|
||||
* 256-bit increments.
|
||||
*/
|
||||
static void
|
||||
genX(get_attr_override)(struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) *attr,
|
||||
const struct brw_vue_map *vue_map,
|
||||
int urb_entry_read_offset, int fs_attr,
|
||||
bool two_side_color, uint32_t *max_source_attr)
|
||||
{
|
||||
/* Find the VUE slot for this attribute. */
|
||||
int slot = vue_map->varying_to_slot[fs_attr];
|
||||
|
||||
/* Viewport and Layer are stored in the VUE header. We need to override
|
||||
* them to zero if earlier stages didn't write them, as GL requires that
|
||||
* they read back as zero when not explicitly set.
|
||||
*/
|
||||
if (fs_attr == VARYING_SLOT_VIEWPORT || fs_attr == VARYING_SLOT_LAYER) {
|
||||
attr->ComponentOverrideX = true;
|
||||
attr->ComponentOverrideW = true;
|
||||
attr->ConstantSource = CONST_0000;
|
||||
|
||||
if (!(vue_map->slots_valid & VARYING_BIT_LAYER))
|
||||
attr->ComponentOverrideY = true;
|
||||
if (!(vue_map->slots_valid & VARYING_BIT_VIEWPORT))
|
||||
attr->ComponentOverrideZ = true;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
/* If there was only a back color written but not front, use back
|
||||
* as the color instead of undefined
|
||||
*/
|
||||
if (slot == -1 && fs_attr == VARYING_SLOT_COL0)
|
||||
slot = vue_map->varying_to_slot[VARYING_SLOT_BFC0];
|
||||
if (slot == -1 && fs_attr == VARYING_SLOT_COL1)
|
||||
slot = vue_map->varying_to_slot[VARYING_SLOT_BFC1];
|
||||
|
||||
if (slot == -1) {
|
||||
/* This attribute does not exist in the VUE--that means that the vertex
|
||||
* shader did not write to it. This means that either:
|
||||
*
|
||||
* (a) This attribute is a texture coordinate, and it is going to be
|
||||
* replaced with point coordinates (as a consequence of a call to
|
||||
* glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)), so the
|
||||
* hardware will ignore whatever attribute override we supply.
|
||||
*
|
||||
* (b) This attribute is read by the fragment shader but not written by
|
||||
* the vertex shader, so its value is undefined. Therefore the
|
||||
* attribute override we supply doesn't matter.
|
||||
*
|
||||
* (c) This attribute is gl_PrimitiveID, and it wasn't written by the
|
||||
* previous shader stage.
|
||||
*
|
||||
* Note that we don't have to worry about the cases where the attribute
|
||||
* is gl_PointCoord or is undergoing point sprite coordinate
|
||||
* replacement, because in those cases, this function isn't called.
|
||||
*
|
||||
* In case (c), we need to program the attribute overrides so that the
|
||||
* primitive ID will be stored in this slot. In every other case, the
|
||||
* attribute override we supply doesn't matter. So just go ahead and
|
||||
* program primitive ID in every case.
|
||||
*/
|
||||
attr->ComponentOverrideW = true;
|
||||
attr->ComponentOverrideX = true;
|
||||
attr->ComponentOverrideY = true;
|
||||
attr->ComponentOverrideZ = true;
|
||||
attr->ConstantSource = PRIM_ID;
|
||||
return;
|
||||
}
|
||||
|
||||
/* Compute the location of the attribute relative to urb_entry_read_offset.
|
||||
* Each increment of urb_entry_read_offset represents a 256-bit value, so
|
||||
* it counts for two 128-bit VUE slots.
|
||||
*/
|
||||
int source_attr = slot - 2 * urb_entry_read_offset;
|
||||
assert(source_attr >= 0 && source_attr < 32);
|
||||
|
||||
/* If we are doing two-sided color, and the VUE slot following this one
|
||||
* represents a back-facing color, then we need to instruct the SF unit to
|
||||
* do back-facing swizzling.
|
||||
*/
|
||||
bool swizzling = two_side_color &&
|
||||
((vue_map->slot_to_varying[slot] == VARYING_SLOT_COL0 &&
|
||||
vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC0) ||
|
||||
(vue_map->slot_to_varying[slot] == VARYING_SLOT_COL1 &&
|
||||
vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC1));
|
||||
|
||||
/* Update max_source_attr. If swizzling, the SF will read this slot + 1. */
|
||||
if (*max_source_attr < source_attr + swizzling)
|
||||
*max_source_attr = source_attr + swizzling;
|
||||
|
||||
attr->SourceAttribute = source_attr;
|
||||
if (swizzling)
|
||||
attr->SwizzleSelect = INPUTATTR_FACING;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
genX(calculate_attr_overrides)(const struct brw_context *brw,
|
||||
struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) *attr_overrides,
|
||||
uint32_t *point_sprite_enables,
|
||||
uint32_t *urb_entry_read_length,
|
||||
uint32_t *urb_entry_read_offset)
|
||||
{
|
||||
const struct gl_context *ctx = &brw->ctx;
|
||||
|
||||
/* _NEW_POINT */
|
||||
const struct gl_point_attrib *point = &ctx->Point;
|
||||
|
||||
/* BRW_NEW_FS_PROG_DATA */
|
||||
const struct brw_wm_prog_data *wm_prog_data =
|
||||
brw_wm_prog_data(brw->wm.base.prog_data);
|
||||
uint32_t max_source_attr = 0;
|
||||
|
||||
*point_sprite_enables = 0;
|
||||
|
||||
/* BRW_NEW_FRAGMENT_PROGRAM
|
||||
*
|
||||
* If the fragment shader reads VARYING_SLOT_LAYER, then we need to pass in
|
||||
* the full vertex header. Otherwise, we can program the SF to start
|
||||
* reading at an offset of 1 (2 varying slots) to skip unnecessary data:
|
||||
* - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
|
||||
* - VARYING_SLOT_{PSIZ,LAYER} and VARYING_SLOT_POS on gen6+
|
||||
*/
|
||||
|
||||
bool fs_needs_vue_header = brw->fragment_program->info.inputs_read &
|
||||
(VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT);
|
||||
|
||||
*urb_entry_read_offset = fs_needs_vue_header ? 0 : 1;
|
||||
|
||||
/* From the Ivybridge PRM, Vol 2 Part 1, 3DSTATE_SBE,
|
||||
* description of dw10 Point Sprite Texture Coordinate Enable:
|
||||
*
|
||||
* "This field must be programmed to zero when non-point primitives
|
||||
* are rendered."
|
||||
*
|
||||
* The SandyBridge PRM doesn't explicitly say that point sprite enables
|
||||
* must be programmed to zero when rendering non-point primitives, but
|
||||
* the IvyBridge PRM does, and if we don't, we get garbage.
|
||||
*
|
||||
* This is not required on Haswell, as the hardware ignores this state
|
||||
* when drawing non-points -- although we do still need to be careful to
|
||||
* correctly set the attr overrides.
|
||||
*
|
||||
* _NEW_POLYGON
|
||||
* BRW_NEW_PRIMITIVE | BRW_NEW_GS_PROG_DATA | BRW_NEW_TES_PROG_DATA
|
||||
*/
|
||||
bool drawing_points = brw_is_drawing_points(brw);
|
||||
|
||||
for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
|
||||
int input_index = wm_prog_data->urb_setup[attr];
|
||||
|
||||
if (input_index < 0)
|
||||
continue;
|
||||
|
||||
/* _NEW_POINT */
|
||||
bool point_sprite = false;
|
||||
if (drawing_points) {
|
||||
if (point->PointSprite &&
|
||||
(attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) &&
|
||||
(point->CoordReplace & (1u << (attr - VARYING_SLOT_TEX0)))) {
|
||||
point_sprite = true;
|
||||
}
|
||||
|
||||
if (attr == VARYING_SLOT_PNTC)
|
||||
point_sprite = true;
|
||||
|
||||
if (point_sprite)
|
||||
*point_sprite_enables |= (1 << input_index);
|
||||
}
|
||||
|
||||
/* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_LIGHT | _NEW_PROGRAM */
|
||||
struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) attribute = { 0 };
|
||||
|
||||
if (!point_sprite) {
|
||||
genX(get_attr_override)(&attribute,
|
||||
&brw->vue_map_geom_out,
|
||||
*urb_entry_read_offset, attr,
|
||||
brw->ctx.VertexProgram._TwoSideEnabled,
|
||||
&max_source_attr);
|
||||
}
|
||||
|
||||
/* The hardware can only do the overrides on 16 overrides at a
|
||||
* time, and the other up to 16 have to be lined up so that the
|
||||
* input index = the output index. We'll need to do some
|
||||
* tweaking to make sure that's the case.
|
||||
*/
|
||||
if (input_index < 16)
|
||||
attr_overrides[input_index] = attribute;
|
||||
else
|
||||
assert(attribute.SourceAttribute == input_index);
|
||||
}
|
||||
|
||||
/* From the Sandy Bridge PRM, Volume 2, Part 1, documentation for
|
||||
* 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
|
||||
*
|
||||
* "This field should be set to the minimum length required to read the
|
||||
* maximum source attribute. The maximum source attribute is indicated
|
||||
* by the maximum value of the enabled Attribute # Source Attribute if
|
||||
* Attribute Swizzle Enable is set, Number of Output Attributes-1 if
|
||||
* enable is not set.
|
||||
* read_length = ceiling((max_source_attr + 1) / 2)
|
||||
*
|
||||
* [errata] Corruption/Hang possible if length programmed larger than
|
||||
* recommended"
|
||||
*
|
||||
* Similar text exists for Ivy Bridge.
|
||||
*/
|
||||
*urb_entry_read_length = DIV_ROUND_UP(max_source_attr + 1, 2);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
#if GEN_GEN >= 6
|
||||
@@ -338,6 +568,190 @@ static const struct brw_tracked_state genX(clip_state) = {
|
||||
.emit = genX(upload_clip_state),
|
||||
};
|
||||
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
static void
|
||||
genX(upload_sf)(struct brw_context *brw)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
float point_size;
|
||||
|
||||
#if GEN_GEN <= 7
|
||||
/* _NEW_BUFFERS */
|
||||
bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
|
||||
const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
|
||||
#endif
|
||||
|
||||
brw_batch_emit(brw, GENX(3DSTATE_SF), sf) {
|
||||
sf.StatisticsEnable = true;
|
||||
sf.ViewportTransformEnable = brw->sf.viewport_transform_enable;
|
||||
|
||||
#if GEN_GEN == 7
|
||||
/* _NEW_BUFFERS */
|
||||
sf.DepthBufferSurfaceFormat = brw_depthbuffer_format(brw);
|
||||
#endif
|
||||
|
||||
#if GEN_GEN <= 7
|
||||
/* _NEW_POLYGON */
|
||||
sf.FrontWinding = ctx->Polygon._FrontBit == render_to_fbo;
|
||||
sf.GlobalDepthOffsetEnableSolid = ctx->Polygon.OffsetFill;
|
||||
sf.GlobalDepthOffsetEnableWireframe = ctx->Polygon.OffsetLine;
|
||||
sf.GlobalDepthOffsetEnablePoint = ctx->Polygon.OffsetPoint;
|
||||
|
||||
switch (ctx->Polygon.FrontMode) {
|
||||
case GL_FILL:
|
||||
sf.FrontFaceFillMode = FILL_MODE_SOLID;
|
||||
break;
|
||||
case GL_LINE:
|
||||
sf.FrontFaceFillMode = FILL_MODE_WIREFRAME;
|
||||
break;
|
||||
case GL_POINT:
|
||||
sf.FrontFaceFillMode = FILL_MODE_POINT;
|
||||
break;
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
|
||||
switch (ctx->Polygon.BackMode) {
|
||||
case GL_FILL:
|
||||
sf.BackFaceFillMode = FILL_MODE_SOLID;
|
||||
break;
|
||||
case GL_LINE:
|
||||
sf.BackFaceFillMode = FILL_MODE_WIREFRAME;
|
||||
break;
|
||||
case GL_POINT:
|
||||
sf.BackFaceFillMode = FILL_MODE_POINT;
|
||||
break;
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
|
||||
sf.ScissorRectangleEnable = true;
|
||||
|
||||
if (ctx->Polygon.CullFlag) {
|
||||
switch (ctx->Polygon.CullFaceMode) {
|
||||
case GL_FRONT:
|
||||
sf.CullMode = CULLMODE_FRONT;
|
||||
break;
|
||||
case GL_BACK:
|
||||
sf.CullMode = CULLMODE_BACK;
|
||||
break;
|
||||
case GL_FRONT_AND_BACK:
|
||||
sf.CullMode = CULLMODE_BOTH;
|
||||
break;
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
} else {
|
||||
sf.CullMode = CULLMODE_NONE;
|
||||
}
|
||||
|
||||
#if GEN_IS_HASWELL
|
||||
sf.LineStippleEnable = ctx->Line.StippleFlag;
|
||||
#endif
|
||||
|
||||
if (multisampled_fbo && ctx->Multisample.Enabled)
|
||||
sf.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
|
||||
|
||||
sf.GlobalDepthOffsetConstant = ctx->Polygon.OffsetUnits * 2;
|
||||
sf.GlobalDepthOffsetScale = ctx->Polygon.OffsetFactor;
|
||||
sf.GlobalDepthOffsetClamp = ctx->Polygon.OffsetClamp;
|
||||
#endif
|
||||
|
||||
/* _NEW_LINE */
|
||||
sf.LineWidth = brw_get_line_width_float(brw);
|
||||
|
||||
if (ctx->Line.SmoothFlag) {
|
||||
sf.LineEndCapAntialiasingRegionWidth = _10pixels;
|
||||
#if GEN_GEN <= 7
|
||||
sf.AntiAliasingEnable = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* _NEW_POINT - Clamp to ARB_point_parameters user limits */
|
||||
point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
|
||||
/* Clamp to the hardware limits */
|
||||
sf.PointWidth = CLAMP(point_size, 0.125f, 255.875f);
|
||||
|
||||
/* _NEW_PROGRAM | _NEW_POINT, BRW_NEW_VUE_MAP_GEOM_OUT */
|
||||
if (use_state_point_size(brw))
|
||||
sf.PointWidthSource = State;
|
||||
|
||||
#if GEN_GEN >= 8
|
||||
/* _NEW_POINT | _NEW_MULTISAMPLE */
|
||||
if ((ctx->Point.SmoothFlag || _mesa_is_multisample_enabled(ctx)) &&
|
||||
!ctx->Point.PointSprite)
|
||||
sf.SmoothPointEnable = true;
|
||||
#endif
|
||||
|
||||
sf.AALineDistanceMode = AALINEDISTANCE_TRUE;
|
||||
|
||||
/* _NEW_LIGHT */
|
||||
if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
|
||||
sf.TriangleStripListProvokingVertexSelect = 2;
|
||||
sf.TriangleFanProvokingVertexSelect = 2;
|
||||
sf.LineStripListProvokingVertexSelect = 1;
|
||||
} else {
|
||||
sf.TriangleFanProvokingVertexSelect = 1;
|
||||
}
|
||||
|
||||
#if GEN_GEN == 6
|
||||
/* BRW_NEW_FS_PROG_DATA */
|
||||
const struct brw_wm_prog_data *wm_prog_data =
|
||||
brw_wm_prog_data(brw->wm.base.prog_data);
|
||||
|
||||
sf.AttributeSwizzleEnable = true;
|
||||
sf.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
|
||||
|
||||
/*
|
||||
* Window coordinates in an FBO are inverted, which means point
|
||||
* sprite origin must be inverted, too.
|
||||
*/
|
||||
if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) {
|
||||
sf.PointSpriteTextureCoordinateOrigin = LOWERLEFT;
|
||||
} else {
|
||||
sf.PointSpriteTextureCoordinateOrigin = UPPERLEFT;
|
||||
}
|
||||
|
||||
/* BRW_NEW_VUE_MAP_GEOM_OUT | BRW_NEW_FRAGMENT_PROGRAM |
|
||||
* _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM | BRW_NEW_FS_PROG_DATA
|
||||
*/
|
||||
uint32_t urb_entry_read_length;
|
||||
uint32_t urb_entry_read_offset;
|
||||
uint32_t point_sprite_enables;
|
||||
genX(calculate_attr_overrides)(brw, sf.Attribute, &point_sprite_enables,
|
||||
&urb_entry_read_length,
|
||||
&urb_entry_read_offset);
|
||||
sf.VertexURBEntryReadLength = urb_entry_read_length;
|
||||
sf.VertexURBEntryReadOffset = urb_entry_read_offset;
|
||||
sf.PointSpriteTextureCoordinateEnable = point_sprite_enables;
|
||||
sf.ConstantInterpolationEnable = wm_prog_data->flat_inputs;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static const struct brw_tracked_state genX(sf_state) = {
|
||||
.dirty = {
|
||||
.mesa = _NEW_LIGHT |
|
||||
_NEW_LINE |
|
||||
_NEW_MULTISAMPLE |
|
||||
_NEW_POINT |
|
||||
_NEW_PROGRAM |
|
||||
(GEN_GEN <= 7 ? _NEW_BUFFERS | _NEW_POLYGON : 0),
|
||||
.brw = BRW_NEW_BLORP |
|
||||
BRW_NEW_CONTEXT |
|
||||
BRW_NEW_VUE_MAP_GEOM_OUT |
|
||||
(GEN_GEN <= 7 ? BRW_NEW_GS_PROG_DATA |
|
||||
BRW_NEW_PRIMITIVE |
|
||||
BRW_NEW_TES_PROG_DATA
|
||||
: 0) |
|
||||
(GEN_GEN == 6 ? BRW_NEW_FS_PROG_DATA |
|
||||
BRW_NEW_FRAGMENT_PROGRAM
|
||||
: 0),
|
||||
},
|
||||
.emit = genX(upload_sf),
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/* ---------------------------------------------------------------------- */
|
||||
@@ -570,7 +984,7 @@ genX(init_atoms)(struct brw_context *brw)
|
||||
&gen6_vs_state,
|
||||
&gen6_gs_state,
|
||||
&genX(clip_state),
|
||||
&gen6_sf_state,
|
||||
&genX(sf_state),
|
||||
&gen6_wm_state,
|
||||
|
||||
&gen6_scissor_state,
|
||||
@@ -659,7 +1073,7 @@ genX(init_atoms)(struct brw_context *brw)
|
||||
&gen7_sol_state,
|
||||
&genX(clip_state),
|
||||
&gen7_sbe_state,
|
||||
&gen7_sf_state,
|
||||
&genX(sf_state),
|
||||
&gen7_wm_state,
|
||||
&gen7_ps_state,
|
||||
|
||||
@@ -747,7 +1161,7 @@ genX(init_atoms)(struct brw_context *brw)
|
||||
&genX(clip_state),
|
||||
&genX(raster_state),
|
||||
&gen8_sbe_state,
|
||||
&gen8_sf_state,
|
||||
&genX(sf_state),
|
||||
&gen8_ps_blend,
|
||||
&gen8_ps_extra,
|
||||
&gen8_ps_state,
|
||||
|
||||
Reference in New Issue
Block a user