tu: Don't use pipeline for active stages

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25276>
This commit is contained in:
Connor Abbott
2023-09-12 20:58:40 +02:00
committed by Marge Bot
parent 2cd93ea4a0
commit 9efb0f3c7d
+3 -6
View File
@@ -4871,7 +4871,6 @@ tu6_draw_common(struct tu_cmd_buffer *cmd,
static uint32_t
tu_draw_initiator(struct tu_cmd_buffer *cmd, enum pc_di_src_sel src_sel)
{
const struct tu_pipeline *pipeline = &cmd->state.pipeline->base;
enum pc_di_primtype primtype =
tu6_primtype((VkPrimitiveTopology)cmd->vk.dynamic_graphics_state.ia.primitive_topology);
@@ -4885,7 +4884,7 @@ tu_draw_initiator(struct tu_cmd_buffer *cmd, enum pc_di_src_sel src_sel)
CP_DRAW_INDX_OFFSET_0_INDEX_SIZE((enum a4xx_index_size) cmd->state.index_size) |
CP_DRAW_INDX_OFFSET_0_VIS_CULL(USE_VISIBILITY);
if (pipeline->active_stages & VK_SHADER_STAGE_GEOMETRY_BIT)
if (cmd->state.shaders[MESA_SHADER_GEOMETRY]->variant)
initiator |= CP_DRAW_INDX_OFFSET_0_GS_ENABLE;
const struct tu_shader *tes = cmd->state.shaders[MESA_SHADER_TESS_EVAL];
@@ -5032,8 +5031,7 @@ tu_CmdDrawMultiEXT(VkCommandBuffer commandBuffer,
if (!drawCount)
return;
bool has_tess =
cmd->state.pipeline->base.active_stages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
bool has_tess = cmd->state.shaders[MESA_SHADER_TESS_CTRL]->variant;
uint32_t max_vertex_count = 0;
if (has_tess) {
@@ -5106,8 +5104,7 @@ tu_CmdDrawMultiIndexedEXT(VkCommandBuffer commandBuffer,
if (!drawCount)
return;
bool has_tess =
cmd->state.pipeline->base.active_stages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
bool has_tess = cmd->state.shaders[MESA_SHADER_TESS_CTRL]->variant;
uint32_t max_index_count = 0;
if (has_tess) {