nvfx: new 2D: use new 2D engine in Gallium

This patch implements nv04_surface_copy/fill using the new 2D engine module.
It supports falling back to the 3D engine using the u_blitter module, which will be
added in a later patch.

Also adds support for using the 3D engine, reusing the u_blitter module
created for r300.
This is used for unswizzling and copies between swizzled surfaces.
This commit is contained in:
Luca Barbieri
2010-08-03 06:24:22 +02:00
parent 24a4ea003f
commit 9ed0686e8e
10 changed files with 341 additions and 627 deletions
-1
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@@ -4,7 +4,6 @@ include $(TOP)/configs/current
LIBNAME = nvfx
C_SOURCES = \
nv04_surface_2d.c \
nv04_2d.c \
nvfx_buffer.c \
nvfx_context.c \
-533
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@@ -1,533 +0,0 @@
#include "pipe/p_context.h"
#include "pipe/p_format.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_util.h"
#include "nouveau/nouveau_screen.h"
#include "nv04_surface_2d.h"
#include "nvfx_resource.h"
static INLINE int
nv04_surface_format(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_A8_UNORM:
case PIPE_FORMAT_L8_UNORM:
case PIPE_FORMAT_I8_UNORM:
return NV04_CONTEXT_SURFACES_2D_FORMAT_Y8;
case PIPE_FORMAT_R16_SNORM:
case PIPE_FORMAT_B5G6R5_UNORM:
case PIPE_FORMAT_Z16_UNORM:
case PIPE_FORMAT_L8A8_UNORM:
return NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5;
case PIPE_FORMAT_B8G8R8X8_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
return NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8;
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
return NV04_CONTEXT_SURFACES_2D_FORMAT_Y32;
default:
return -1;
}
}
static INLINE int
nv04_rect_format(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_A8_UNORM:
return NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8;
case PIPE_FORMAT_B5G6R5_UNORM:
case PIPE_FORMAT_L8A8_UNORM:
case PIPE_FORMAT_Z16_UNORM:
return NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A16R5G6B5;
case PIPE_FORMAT_B8G8R8X8_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
return NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8;
default:
return -1;
}
}
static INLINE int
nv04_scaled_image_format(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_A8_UNORM:
case PIPE_FORMAT_L8_UNORM:
case PIPE_FORMAT_I8_UNORM:
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8;
case PIPE_FORMAT_B5G5R5A1_UNORM:
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5;
case PIPE_FORMAT_B8G8R8A8_UNORM:
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8;
case PIPE_FORMAT_B8G8R8X8_UNORM:
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8;
case PIPE_FORMAT_B5G6R5_UNORM:
case PIPE_FORMAT_R16_SNORM:
case PIPE_FORMAT_L8A8_UNORM:
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5;
default:
return -1;
}
}
static INLINE unsigned
nv04_swizzle_bits_square(unsigned x, unsigned y)
{
unsigned u = (x & 0x001) << 0 |
(x & 0x002) << 1 |
(x & 0x004) << 2 |
(x & 0x008) << 3 |
(x & 0x010) << 4 |
(x & 0x020) << 5 |
(x & 0x040) << 6 |
(x & 0x080) << 7 |
(x & 0x100) << 8 |
(x & 0x200) << 9 |
(x & 0x400) << 10 |
(x & 0x800) << 11;
unsigned v = (y & 0x001) << 1 |
(y & 0x002) << 2 |
(y & 0x004) << 3 |
(y & 0x008) << 4 |
(y & 0x010) << 5 |
(y & 0x020) << 6 |
(y & 0x040) << 7 |
(y & 0x080) << 8 |
(y & 0x100) << 9 |
(y & 0x200) << 10 |
(y & 0x400) << 11 |
(y & 0x800) << 12;
return v | u;
}
/* rectangular swizzled textures are linear concatenations of swizzled square tiles */
static INLINE unsigned
nv04_swizzle_bits(unsigned x, unsigned y, unsigned w, unsigned h)
{
unsigned s = MIN2(w, h);
unsigned m = s - 1;
return (((x | y) & ~m) * s) | nv04_swizzle_bits_square(x & m, y & m);
}
static int
nv04_surface_copy_swizzle(struct nv04_surface_2d *ctx,
struct pipe_surface *dst, int dx, int dy,
struct pipe_surface *src, int sx, int sy,
int w, int h)
{
struct nouveau_channel *chan = ctx->swzsurf->channel;
struct nouveau_grobj *swzsurf = ctx->swzsurf;
struct nouveau_grobj *sifm = ctx->sifm;
struct nouveau_bo *src_bo = ctx->buf(src);
struct nouveau_bo *dst_bo = ctx->buf(dst);
const unsigned src_pitch = ((struct nv04_surface *)src)->pitch;
/* Max width & height may not be the same on all HW, but must be POT */
const unsigned max_w = 1024;
const unsigned max_h = 1024;
unsigned sub_w = w > max_w ? max_w : w;
unsigned sub_h = h > max_h ? max_h : h;
unsigned x;
unsigned y;
/* Swizzled surfaces must be POT */
assert(util_is_pot(dst->width) && util_is_pot(dst->height));
/* If area is too large to copy in one shot we must copy it in POT chunks to meet alignment requirements */
assert(sub_w == w || util_is_pot(sub_w));
assert(sub_h == h || util_is_pot(sub_h));
MARK_RING (chan, 8 + ((w+sub_w)/sub_w)*((h+sub_h)/sub_h)*17, 2 +
((w+sub_w)/sub_w)*((h+sub_h)/sub_h)*2);
BEGIN_RING(chan, swzsurf, NV04_SWIZZLED_SURFACE_DMA_IMAGE, 1);
OUT_RELOCo(chan, dst_bo,
NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
BEGIN_RING(chan, swzsurf, NV04_SWIZZLED_SURFACE_FORMAT, 1);
OUT_RING (chan, nv04_surface_format(dst->format) |
log2i(dst->width) << NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U_SHIFT |
log2i(dst->height) << NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V_SHIFT);
BEGIN_RING(chan, sifm, NV03_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE, 1);
OUT_RELOCo(chan, src_bo,
NOUVEAU_BO_GART | NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
BEGIN_RING(chan, sifm, NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE, 1);
OUT_RING (chan, swzsurf->handle);
for (y = 0; y < h; y += sub_h) {
sub_h = MIN2(sub_h, h - y);
for (x = 0; x < w; x += sub_w) {
sub_w = MIN2(sub_w, w - x);
assert(!(dst->offset & 63));
BEGIN_RING(chan, swzsurf, NV04_SWIZZLED_SURFACE_OFFSET, 1);
OUT_RELOCl(chan, dst_bo, dst->offset,
NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
BEGIN_RING(chan, sifm, NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION, 9);
OUT_RING (chan, NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_TRUNCATE);
OUT_RING (chan, nv04_scaled_image_format(src->format));
OUT_RING (chan, NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY);
OUT_RING (chan, (x + dx) | ((y + dy) << NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y_SHIFT));
OUT_RING (chan, sub_h << NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H_SHIFT | sub_w);
OUT_RING (chan, (x + dx) | ((y + dy) << NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y_SHIFT));
OUT_RING (chan, sub_h << NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H_SHIFT | sub_w);
OUT_RING (chan, 1 << 20);
OUT_RING (chan, 1 << 20);
BEGIN_RING(chan, sifm, NV03_SCALED_IMAGE_FROM_MEMORY_SIZE, 4);
OUT_RING (chan, sub_h << NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H_SHIFT | sub_w);
OUT_RING (chan, src_pitch |
NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER |
NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE);
OUT_RELOCl(chan, src_bo, src->offset + (sy+y) * src_pitch + (sx+x) * util_format_get_blocksize(src->texture->format),
NOUVEAU_BO_GART | NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RING (chan, 0);
}
}
return 0;
}
static int
nv04_surface_copy_m2mf(struct nv04_surface_2d *ctx,
struct pipe_surface *dst, int dx, int dy,
struct pipe_surface *src, int sx, int sy, int w, int h)
{
struct nouveau_channel *chan = ctx->m2mf->channel;
struct nouveau_grobj *m2mf = ctx->m2mf;
struct nouveau_bo *src_bo = ctx->buf(src);
struct nouveau_bo *dst_bo = ctx->buf(dst);
unsigned src_pitch = ((struct nv04_surface *)src)->pitch;
unsigned dst_pitch = ((struct nv04_surface *)dst)->pitch;
unsigned dst_offset = dst->offset + dy * dst_pitch +
dx * util_format_get_blocksize(dst->texture->format);
unsigned src_offset = src->offset + sy * src_pitch +
sx * util_format_get_blocksize(src->texture->format);
MARK_RING (chan, 3 + ((h / 2047) + 1) * 9, 2 + ((h / 2047) + 1) * 2);
BEGIN_RING(chan, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_IN, 2);
OUT_RELOCo(chan, src_bo,
NOUVEAU_BO_GART | NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RELOCo(chan, dst_bo,
NOUVEAU_BO_GART | NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
while (h) {
int count = (h > 2047) ? 2047 : h;
BEGIN_RING(chan, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8);
OUT_RELOCl(chan, src_bo, src_offset,
NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
OUT_RELOCl(chan, dst_bo, dst_offset,
NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_WR);
OUT_RING (chan, src_pitch);
OUT_RING (chan, dst_pitch);
OUT_RING (chan, w * util_format_get_blocksize(src->texture->format));
OUT_RING (chan, count);
OUT_RING (chan, 0x0101);
OUT_RING (chan, 0);
h -= count;
src_offset += src_pitch * count;
dst_offset += dst_pitch * count;
}
return 0;
}
static int
nv04_surface_copy_blit(struct nv04_surface_2d *ctx, struct pipe_surface *dst,
int dx, int dy, struct pipe_surface *src, int sx, int sy,
int w, int h)
{
struct nouveau_channel *chan = ctx->surf2d->channel;
struct nouveau_grobj *surf2d = ctx->surf2d;
struct nouveau_grobj *blit = ctx->blit;
struct nouveau_bo *src_bo = ctx->buf(src);
struct nouveau_bo *dst_bo = ctx->buf(dst);
unsigned src_pitch = ((struct nv04_surface *)src)->pitch;
unsigned dst_pitch = ((struct nv04_surface *)dst)->pitch;
int format;
format = nv04_surface_format(dst->format);
if (format < 0)
return 1;
MARK_RING (chan, 12, 4);
BEGIN_RING(chan, surf2d, NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE, 2);
OUT_RELOCo(chan, src_bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RELOCo(chan, dst_bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
BEGIN_RING(chan, surf2d, NV04_CONTEXT_SURFACES_2D_FORMAT, 4);
OUT_RING (chan, format);
OUT_RING (chan, (dst_pitch << 16) | src_pitch);
OUT_RELOCl(chan, src_bo, src->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RELOCl(chan, dst_bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
BEGIN_RING(chan, blit, 0x0300, 3);
OUT_RING (chan, (sy << 16) | sx);
OUT_RING (chan, (dy << 16) | dx);
OUT_RING (chan, ( h << 16) | w);
return 0;
}
static void
nv04_surface_copy(struct nv04_surface_2d *ctx, struct pipe_surface *dst,
int dx, int dy, struct pipe_surface *src, int sx, int sy,
int w, int h)
{
int src_linear = src->texture->flags & NVFX_RESOURCE_FLAG_LINEAR;
int dst_linear = dst->texture->flags & NVFX_RESOURCE_FLAG_LINEAR;
assert(src->format == dst->format);
/* Setup transfer to swizzle the texture to vram if needed */
if (src_linear && !dst_linear && w > 1 && h > 1) {
nv04_surface_copy_swizzle(ctx, dst, dx, dy, src, sx, sy, w, h);
return;
}
/* Use M2MF instead of the blitter since it always works
* Any possible performance drop is likely to be not very significant
* and dwarfed anyway by the current buffer management problems
*/
nv04_surface_copy_m2mf(ctx, dst, dx, dy, src, sx, sy, w, h);
}
static void
nv04_surface_fill(struct nv04_surface_2d *ctx, struct pipe_surface *dst,
int dx, int dy, int w, int h, unsigned value)
{
struct nouveau_channel *chan = ctx->surf2d->channel;
struct nouveau_grobj *surf2d = ctx->surf2d;
struct nouveau_grobj *rect = ctx->rect;
struct nouveau_bo *dst_bo = ctx->buf(dst);
unsigned dst_pitch = ((struct nv04_surface *)dst)->pitch;
int cs2d_format, gdirect_format;
cs2d_format = nv04_surface_format(dst->format);
assert(cs2d_format >= 0);
gdirect_format = nv04_rect_format(dst->format);
assert(gdirect_format >= 0);
MARK_RING (chan, 16, 4);
BEGIN_RING(chan, surf2d, NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE, 2);
OUT_RELOCo(chan, dst_bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RELOCo(chan, dst_bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
BEGIN_RING(chan, surf2d, NV04_CONTEXT_SURFACES_2D_FORMAT, 4);
OUT_RING (chan, cs2d_format);
OUT_RING (chan, (dst_pitch << 16) | dst_pitch);
OUT_RELOCl(chan, dst_bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RELOCl(chan, dst_bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
BEGIN_RING(chan, rect, NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT, 1);
OUT_RING (chan, gdirect_format);
BEGIN_RING(chan, rect, NV04_GDI_RECTANGLE_TEXT_COLOR1_A, 1);
OUT_RING (chan, value);
BEGIN_RING(chan, rect,
NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT(0), 2);
OUT_RING (chan, (dx << 16) | dy);
OUT_RING (chan, ( w << 16) | h);
}
void
nv04_surface_2d_takedown(struct nv04_surface_2d **pctx)
{
struct nv04_surface_2d *ctx;
if (!pctx || !*pctx)
return;
ctx = *pctx;
*pctx = NULL;
nouveau_notifier_free(&ctx->ntfy);
nouveau_grobj_free(&ctx->m2mf);
nouveau_grobj_free(&ctx->surf2d);
nouveau_grobj_free(&ctx->swzsurf);
nouveau_grobj_free(&ctx->rect);
nouveau_grobj_free(&ctx->blit);
nouveau_grobj_free(&ctx->sifm);
FREE(ctx);
}
struct nv04_surface_2d *
nv04_surface_2d_init(struct nouveau_screen *screen)
{
struct nv04_surface_2d *ctx = CALLOC_STRUCT(nv04_surface_2d);
struct nouveau_channel *chan = screen->channel;
unsigned handle = 0x88000000, class;
int ret;
if (!ctx)
return NULL;
ret = nouveau_notifier_alloc(chan, handle++, 1, &ctx->ntfy);
if (ret) {
nv04_surface_2d_takedown(&ctx);
return NULL;
}
ret = nouveau_grobj_alloc(chan, handle++, 0x0039, &ctx->m2mf);
if (ret) {
nv04_surface_2d_takedown(&ctx);
return NULL;
}
BEGIN_RING(chan, ctx->m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1);
OUT_RING (chan, ctx->ntfy->handle);
if (chan->device->chipset < 0x10)
class = NV04_CONTEXT_SURFACES_2D;
else
class = NV10_CONTEXT_SURFACES_2D;
ret = nouveau_grobj_alloc(chan, handle++, class, &ctx->surf2d);
if (ret) {
nv04_surface_2d_takedown(&ctx);
return NULL;
}
BEGIN_RING(chan, ctx->surf2d,
NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE, 2);
OUT_RING (chan, chan->vram->handle);
OUT_RING (chan, chan->vram->handle);
if (chan->device->chipset < 0x10)
class = NV04_IMAGE_BLIT;
else
class = NV12_IMAGE_BLIT;
ret = nouveau_grobj_alloc(chan, handle++, class, &ctx->blit);
if (ret) {
nv04_surface_2d_takedown(&ctx);
return NULL;
}
BEGIN_RING(chan, ctx->blit, NV01_IMAGE_BLIT_DMA_NOTIFY, 1);
OUT_RING (chan, ctx->ntfy->handle);
BEGIN_RING(chan, ctx->blit, NV04_IMAGE_BLIT_SURFACE, 1);
OUT_RING (chan, ctx->surf2d->handle);
BEGIN_RING(chan, ctx->blit, NV01_IMAGE_BLIT_OPERATION, 1);
OUT_RING (chan, NV01_IMAGE_BLIT_OPERATION_SRCCOPY);
ret = nouveau_grobj_alloc(chan, handle++, NV04_GDI_RECTANGLE_TEXT,
&ctx->rect);
if (ret) {
nv04_surface_2d_takedown(&ctx);
return NULL;
}
BEGIN_RING(chan, ctx->rect, NV04_GDI_RECTANGLE_TEXT_DMA_NOTIFY, 1);
OUT_RING (chan, ctx->ntfy->handle);
BEGIN_RING(chan, ctx->rect, NV04_GDI_RECTANGLE_TEXT_SURFACE, 1);
OUT_RING (chan, ctx->surf2d->handle);
BEGIN_RING(chan, ctx->rect, NV04_GDI_RECTANGLE_TEXT_OPERATION, 1);
OUT_RING (chan, NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY);
BEGIN_RING(chan, ctx->rect,
NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT, 1);
OUT_RING (chan, NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE);
switch (chan->device->chipset & 0xf0) {
case 0x00:
case 0x10:
class = NV04_SWIZZLED_SURFACE;
break;
case 0x20:
class = NV20_SWIZZLED_SURFACE;
break;
case 0x30:
class = NV30_SWIZZLED_SURFACE;
break;
case 0x40:
case 0x60:
class = NV40_SWIZZLED_SURFACE;
break;
default:
/* Famous last words: this really can't happen.. */
assert(0);
break;
}
ret = nouveau_grobj_alloc(chan, handle++, class, &ctx->swzsurf);
if (ret) {
nv04_surface_2d_takedown(&ctx);
return NULL;
}
switch (chan->device->chipset & 0xf0) {
case 0x10:
case 0x20:
class = NV10_SCALED_IMAGE_FROM_MEMORY;
break;
case 0x30:
class = NV30_SCALED_IMAGE_FROM_MEMORY;
break;
case 0x40:
case 0x60:
class = NV40_SCALED_IMAGE_FROM_MEMORY;
break;
default:
class = NV04_SCALED_IMAGE_FROM_MEMORY;
break;
}
ret = nouveau_grobj_alloc(chan, handle++, class, &ctx->sifm);
if (ret) {
nv04_surface_2d_takedown(&ctx);
return NULL;
}
ctx->copy = nv04_surface_copy;
ctx->fill = nv04_surface_fill;
return ctx;
}
struct nv04_surface*
nv04_surface_wrap_for_render(struct pipe_screen *pscreen,
struct nv04_surface_2d* eng2d, struct nv04_surface* ns)
{
struct pipe_resource templ;
struct pipe_resource* temp_tex;
struct nv04_surface* temp_ns;
int temp_flags;
temp_flags = ns->base.usage;
ns->base.usage = 0;
memset(&templ, 0, sizeof(templ));
templ.format = ns->base.texture->format;
templ.target = PIPE_TEXTURE_2D;
templ.width0 = ns->base.width;
templ.height0 = ns->base.height;
templ.depth0 = 1;
templ.last_level = 0;
// TODO: this is probably wrong and we should specifically handle multisampling somehow once it is implemented
templ.nr_samples = ns->base.texture->nr_samples;
templ.bind = ns->base.texture->bind | PIPE_BIND_RENDER_TARGET;
temp_tex = pscreen->resource_create(pscreen, &templ);
temp_ns = (struct nv04_surface*)pscreen->get_tex_surface(pscreen, temp_tex, 0, 0, 0, temp_flags);
temp_ns->backing = ns;
if(1) /* hmm */
eng2d->copy(eng2d, &temp_ns->backing->base,
0, 0, &ns->base,
0, 0, ns->base.width, ns->base.height);
return temp_ns;
}
@@ -1,41 +0,0 @@
#ifndef __NV04_SURFACE_2D_H__
#define __NV04_SURFACE_2D_H__
#include "pipe/p_state.h"
struct nouveau_screen;
struct nv04_surface {
struct pipe_surface base;
unsigned pitch;
struct nv04_surface* backing;
};
struct nv04_surface_2d {
struct nouveau_notifier *ntfy;
struct nouveau_grobj *surf2d;
struct nouveau_grobj *swzsurf;
struct nouveau_grobj *m2mf;
struct nouveau_grobj *rect;
struct nouveau_grobj *blit;
struct nouveau_grobj *sifm;
struct nouveau_bo *(*buf)(struct pipe_surface *);
void (*copy)(struct nv04_surface_2d *, struct pipe_surface *dst,
int dx, int dy, struct pipe_surface *src, int sx, int sy,
int w, int h);
void (*fill)(struct nv04_surface_2d *, struct pipe_surface *dst,
int dx, int dy, int w, int h, unsigned value);
};
struct nv04_surface_2d *
nv04_surface_2d_init(struct nouveau_screen *screen);
void
nv04_surface_2d_takedown(struct nv04_surface_2d **);
struct nv04_surface*
nv04_surface_wrap_for_render(struct pipe_screen *pscreen, struct nv04_surface_2d* eng2d, struct nv04_surface* ns);
#endif
+2
View File
@@ -13,6 +13,7 @@
#include "util/u_inlines.h"
#include "draw/draw_vertex.h"
#include "util/u_blitter.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
@@ -88,6 +89,7 @@ struct nvfx_context {
unsigned is_nv4x; /* either 0 or ~0 */
struct draw_context *draw;
struct blitter_context* blitter;
/* HW state derived from pipe states */
struct nvfx_state state;
+3 -13
View File
@@ -8,8 +8,7 @@
#include "state_tracker/drm_driver.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_screen.h"
#include "nv04_surface_2d.h"
#include "nvfx_context.h"
#include "nvfx_screen.h"
#include "nvfx_resource.h"
#include "nvfx_transfer.h"
@@ -231,9 +230,9 @@ nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned flags)
{
struct nv04_surface *ns;
struct nvfx_surface *ns;
ns = CALLOC_STRUCT(nv04_surface);
ns = CALLOC_STRUCT(nvfx_surface);
if (!ns)
return NULL;
pipe_resource_reference(&ns->base.texture, pt);
@@ -254,15 +253,6 @@ nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt,
void
nvfx_miptree_surface_del(struct pipe_surface *ps)
{
struct nv04_surface* ns = (struct nv04_surface*)ps;
if(ns->backing)
{
struct nvfx_screen* screen = (struct nvfx_screen*)ps->texture->screen;
if(1 /*ns->backing->base.usage & PIPE_BIND_BLIT_DESTINATION*/)
screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
nvfx_miptree_surface_del(&ns->backing->base);
}
pipe_resource_reference(&ps->texture, NULL);
FREE(ps);
}
+5
View File
@@ -46,6 +46,11 @@ struct nvfx_miptree {
unsigned level_offset[NVFX_MAX_TEXTURE_LEVELS];
};
struct nvfx_surface {
struct pipe_surface base;
unsigned pitch;
};
static INLINE
struct nvfx_resource *nvfx_resource(struct pipe_resource *resource)
{
+2 -4
View File
@@ -233,7 +233,6 @@ nvfx_screen_surface_format_supported(struct pipe_screen *pscreen,
return FALSE;
}
static void
nvfx_screen_destroy(struct pipe_screen *pscreen)
{
@@ -245,7 +244,7 @@ nvfx_screen_destroy(struct pipe_screen *pscreen)
nouveau_notifier_free(&screen->query);
nouveau_notifier_free(&screen->sync);
nouveau_grobj_free(&screen->eng3d);
nv04_surface_2d_takedown(&screen->eng2d);
nvfx_screen_surface_takedown(pscreen);
nouveau_screen_fini(&screen->base);
@@ -451,8 +450,7 @@ nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
}
/* 2D engine setup */
screen->eng2d = nv04_surface_2d_init(&screen->base);
screen->eng2d->buf = nvfx_surface_buffer;
nvfx_screen_surface_init(pscreen);
/* Notifier for sync purposes */
ret = nouveau_notifier_alloc(chan, 0xbeef0301, 1, &screen->sync);
+7 -3
View File
@@ -3,9 +3,9 @@
#include "util/u_double_list.h"
#include "nouveau/nouveau_screen.h"
#include "nv04_surface_2d.h"
#include "nvfx_context.h"
struct nvfx_context;
struct nv04_2d_context;
struct nvfx_screen {
struct nouveau_screen base;
@@ -20,7 +20,6 @@ struct nvfx_screen {
unsigned index_buffer_reloc_flags;
/* HW graphics objects */
struct nv04_surface_2d *eng2d;
struct nouveau_grobj *eng3d;
struct nouveau_notifier *sync;
@@ -32,6 +31,8 @@ struct nvfx_screen {
/* Vtxprog resources */
struct nouveau_resource *vp_exec_heap;
struct nouveau_resource *vp_data_heap;
struct nv04_2d_context* eng2d;
};
static INLINE struct nvfx_screen *
@@ -40,4 +41,7 @@ nvfx_screen(struct pipe_screen *screen)
return (struct nvfx_screen *)screen;
}
int nvfx_screen_surface_init(struct pipe_screen *pscreen);
void nvfx_screen_surface_takedown(struct pipe_screen *pscreen);
#endif
+2 -4
View File
@@ -2,8 +2,6 @@
#include "nvfx_resource.h"
#include "nouveau/nouveau_util.h"
void
nvfx_state_framebuffer_validate(struct nvfx_context *nvfx)
{
@@ -31,7 +29,7 @@ nvfx_state_framebuffer_validate(struct nvfx_context *nvfx)
rt_enable |= (NV34TCL_RT_ENABLE_COLOR0 << i);
nvfx->hw_rt[i].bo = ((struct nvfx_miptree*)fb->cbufs[i]->texture)->base.bo;
nvfx->hw_rt[i].offset = fb->cbufs[i]->offset;
nvfx->hw_rt[i].pitch = ((struct nv04_surface *)fb->cbufs[i])->pitch;
nvfx->hw_rt[i].pitch = ((struct nvfx_surface *)fb->cbufs[i])->pitch;
}
for(; i < 4; ++i)
nvfx->hw_rt[i].bo = 0;
@@ -44,7 +42,7 @@ nvfx_state_framebuffer_validate(struct nvfx_context *nvfx)
zeta_format = fb->zsbuf->format;
nvfx->hw_zeta.bo = ((struct nvfx_miptree*)fb->zsbuf->texture)->base.bo;
nvfx->hw_zeta.offset = fb->zsbuf->offset;
nvfx->hw_zeta.pitch = ((struct nv04_surface *)fb->zsbuf)->pitch;
nvfx->hw_zeta.pitch = ((struct nvfx_surface *)fb->zsbuf)->pitch;
}
else
nvfx->hw_zeta.bo = 0;
+320 -28
View File
@@ -26,33 +26,319 @@
*
**************************************************************************/
#include "nvfx_context.h"
#include "nvfx_resource.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_format.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "util/u_rect.h"
#include "util/u_blitter.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_util.h"
#include "nouveau/nouveau_screen.h"
#include "nvfx_context.h"
#include "nvfx_screen.h"
#include "nvfx_resource.h"
#include "nv04_2d.h"
#include <nouveau/nouveau_bo.h>
static INLINE void
nvfx_region_set_format(struct nv04_region* rgn, enum pipe_format format)
{
unsigned bits = util_format_get_blocksizebits(format);
switch(bits)
{
case 8:
rgn->bpps = 0;
break;
case 16:
rgn->bpps = 1;
break;
case 32:
rgn->bpps = 2;
break;
default:
assert(util_is_pot(bits));
int shift = log2i(bits) - 3;
assert(shift >= 2);
rgn->bpps = 2;
shift -= 2;
rgn->x = util_format_get_nblocksx(format, rgn->x) << shift;
rgn->y = util_format_get_nblocksy(format, rgn->y);
}
}
static INLINE void
nvfx_region_fixup_swizzled(struct nv04_region* rgn, unsigned zslice, unsigned width, unsigned height, unsigned depth)
{
// TODO: move this code to surface creation?
if((depth <= 1) && (height <= 1 || width <= 2))
rgn->pitch = width << rgn->bpps;
else if(depth > 1 && height <= 2 && width <= 2)
{
rgn->pitch = width << rgn->bpps;
rgn->offset += (zslice * width * height) << rgn->bpps;
}
else
{
rgn->pitch = 0;
rgn->z = zslice;
rgn->w = width;
rgn->h = height;
rgn->d = depth;
}
}
static INLINE void
nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y)
{
rgn->bo = ((struct nvfx_resource*)surf->base.texture)->bo;
rgn->offset = surf->base.offset;
rgn->pitch = surf->pitch;
rgn->x = x;
rgn->y = y;
rgn->z = 0;
nvfx_region_set_format(rgn, surf->base.format);
if(!(surf->base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR))
nvfx_region_fixup_swizzled(rgn, surf->base.zslice, surf->base.width, surf->base.height, u_minify(surf->base.texture->depth0, surf->base.level));
}
static INLINE void
nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, struct pipe_subresource sub, unsigned x, unsigned y, unsigned z)
{
rgn->bo = ((struct nvfx_resource*)pt)->bo;
rgn->offset = nvfx_subresource_offset(pt, sub.face, sub.level, z);
rgn->pitch = nvfx_subresource_pitch(pt, sub.level);
rgn->x = x;
rgn->y = y;
rgn->z = 0;
nvfx_region_set_format(rgn, pt->format);
if(!(pt->flags & NVFX_RESOURCE_FLAG_LINEAR))
nvfx_region_fixup_swizzled(rgn, z, u_minify(pt->width0, sub.level), u_minify(pt->height0, sub.level), u_minify(pt->depth0, sub.level));
}
// TODO: actually test this for all formats, it's probably wrong for some...
static INLINE int
nvfx_surface_format(enum pipe_format format)
{
switch(util_format_get_blocksize(format)) {
case 1:
return NV04_CONTEXT_SURFACES_2D_FORMAT_Y8;
case 2:
//return NV04_CONTEXT_SURFACES_2D_FORMAT_Y16;
return NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5;
case 4:
//if(format == PIPE_FORMAT_B8G8R8X8_UNORM || format == PIPE_FORMAT_B8G8R8A8_UNORM)
return NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8;
//else
// return NV04_CONTEXT_SURFACES_2D_FORMAT_Y32;
default:
return -1;
}
}
static INLINE int
nv04_scaled_image_format(enum pipe_format format)
{
switch(util_format_get_blocksize(format)) {
case 1:
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8;
case 2:
//if(format == PIPE_FORMAT_B5G5R5A1_UNORM)
// return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5;
//else
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5;
case 4:
if(format == PIPE_FORMAT_B8G8R8X8_UNORM)
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8;
else
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8;
default:
return -1;
}
}
static struct blitter_context*
nvfx_get_blitter(struct pipe_context* pipe, int copy)
{
struct nvfx_context* nvfx = nvfx_context(pipe);
struct blitter_context* blitter = nvfx->blitter;
if(!blitter)
nvfx->blitter = blitter = util_blitter_create(pipe);
util_blitter_save_blend(blitter, nvfx->blend);
util_blitter_save_depth_stencil_alpha(blitter, nvfx->zsa);
util_blitter_save_stencil_ref(blitter, &nvfx->stencil_ref);
util_blitter_save_rasterizer(blitter, nvfx->rasterizer);
util_blitter_save_fragment_shader(blitter, nvfx->fragprog);
util_blitter_save_vertex_shader(blitter, nvfx->vertprog);
util_blitter_save_viewport(blitter, &nvfx->viewport);
util_blitter_save_framebuffer(blitter, &nvfx->framebuffer);
util_blitter_save_clip(blitter, &nvfx->clip);
util_blitter_save_vertex_elements(blitter, nvfx->vtxelt);
util_blitter_save_vertex_buffers(blitter, nvfx->vtxbuf_nr, nvfx->vtxbuf);
if(copy)
{
util_blitter_save_fragment_sampler_states(blitter, nvfx->nr_samplers, (void**)nvfx->tex_sampler);
util_blitter_save_fragment_sampler_views(blitter, nvfx->nr_textures, nvfx->fragment_sampler_views);
}
return blitter;
}
static unsigned
nvfx_region_clone(struct nv04_2d_context* ctx, struct nv04_region* rgn, unsigned w, unsigned h, boolean for_read)
{
unsigned begin = nv04_region_begin(rgn, w, h);
unsigned end = nv04_region_end(rgn, w, h);
unsigned size = end - begin;
struct nouveau_bo* bo = 0;
nouveau_bo_new(rgn->bo->device, NOUVEAU_BO_MAP | NOUVEAU_BO_GART, 256, size, &bo);
if(for_read || (size > ((w * h) << rgn->bpps)))
nv04_memcpy(ctx, bo, 0, rgn->bo, rgn->offset + begin, size);
rgn->bo = bo;
rgn->offset = -begin;
return begin;
}
static void
nvfx_surface_copy(struct pipe_context *pipe,
struct pipe_resource *dest, struct pipe_subresource subdst,
unsigned destx, unsigned desty, unsigned destz,
struct pipe_resource *src, struct pipe_subresource subsrc,
nvfx_resource_copy_region(struct pipe_context *pipe,
struct pipe_resource *dstr, struct pipe_subresource subdst,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *srcr, struct pipe_subresource subsrc,
unsigned srcx, unsigned srcy, unsigned srcz,
unsigned width, unsigned height)
unsigned w, unsigned h)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
struct pipe_surface *ps_dst, *ps_src;
struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
struct nv04_region dst, src;
ps_src = nvfx_miptree_surface_new(pipe->screen, src, subsrc.face,
subsrc.level, srcz, 0 /* bind flags */);
ps_dst = nvfx_miptree_surface_new(pipe->screen, dest, subdst.face,
subdst.level, destz, 0 /* bindflags */);
if(!w || !h)
return;
eng2d->copy(eng2d, ps_dst, destx, desty, ps_src, srcx, srcy, width, height);
static int copy_threshold = -1;
if(copy_threshold < 0)
{
copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 0);
if(copy_threshold < 0)
copy_threshold = 0;
}
nvfx_miptree_surface_del(ps_src);
nvfx_miptree_surface_del(ps_dst);
int dst_to_gpu = dstr->usage != PIPE_USAGE_DYNAMIC && dstr->usage != PIPE_USAGE_STAGING;
int src_on_gpu = nvfx_resource_on_gpu(srcr);
nvfx_region_init_for_subresource(&dst, dstr, subdst, dstx, dsty, dstz);
nvfx_region_init_for_subresource(&src, srcr, subsrc, srcx, srcy, srcz);
w = util_format_get_stride(dstr->format, w) >> dst.bpps;
h = util_format_get_nblocksy(dstr->format, h);
int ret;
boolean small = (w * h <= copy_threshold);
if((!dst_to_gpu || !src_on_gpu) && small)
ret = -1; /* use the CPU */
else
ret = nv04_region_copy_2d(ctx, &dst, &src, w, h,
dstr->target == PIPE_BUFFER ? -1 : nvfx_surface_format(dstr->format),
dstr->target == PIPE_BUFFER ? -1 : nv04_scaled_image_format(dstr->format),
dst_to_gpu, src_on_gpu);
if(!ret)
{}
else if(ret > 0 && dstr->bind & PIPE_BIND_RENDER_TARGET && srcr->bind & PIPE_BIND_SAMPLER_VIEW)
{
struct blitter_context* blitter = nvfx_get_blitter(pipe, 1);
util_blitter_copy_region(blitter, dstr, subdst, dstx, dsty, dstz, srcr, subsrc, srcx, srcy, srcz, w, h, TRUE);
}
else
{
struct nv04_region dstt = dst;
struct nv04_region srct = src;
unsigned dstbegin = 0;
if(!small)
{
if(src_on_gpu)
nvfx_region_clone(ctx, &srct, w, h, TRUE);
if(dst_to_gpu)
dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE);
}
nv04_region_copy_cpu(&dstt, &srct, w, h);
if(srct.bo != src.bo)
nouveau_screen_bo_release(pipe->screen, srct.bo);
if(dstt.bo != dst.bo)
{
nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size);
nouveau_screen_bo_release(pipe->screen, dstt.bo);
}
}
}
static int
nvfx_surface_fill(struct pipe_context* pipe, struct pipe_surface *dsts,
unsigned dx, unsigned dy, unsigned w, unsigned h, unsigned value)
{
struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
struct nv04_region dst;
/* Always try to use the GPU right now, if possible
* If the user wanted the surface data on the CPU, he would have cleared with memset */
// we don't care about interior pixel order since we set all them to the same value
nvfx_region_init_for_surface(&dst, (struct nvfx_surface*)dsts, dx, dy);
w = util_format_get_stride(dsts->format, w) >> dst.bpps;
h = util_format_get_nblocksy(dsts->format, h);
int ret = nv04_region_fill_2d(ctx, &dst, w, h, value);
if(ret > 0 && dsts->texture->bind & PIPE_BIND_RENDER_TARGET)
return 1;
else if(ret)
{
struct nv04_region dstt = dst;
unsigned dstbegin = 0;
if(nvfx_resource_on_gpu(dsts->texture))
dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE);
nv04_region_fill_cpu(&dstt, w, h, value);
if(dstt.bo != dst.bo)
{
nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size);
nouveau_screen_bo_release(pipe->screen, dstt.bo);
}
}
return 0;
}
void
nvfx_screen_surface_takedown(struct pipe_screen *pscreen)
{
nv04_2d_context_takedown(nvfx_screen(pscreen)->eng2d);
nvfx_screen(pscreen)->eng2d = 0;
}
int
nvfx_screen_surface_init(struct pipe_screen *pscreen)
{
struct nv04_2d_context* ctx = nv04_2d_context_init(nouveau_screen(pscreen)->channel);
if(!ctx)
return -1;
nvfx_screen(pscreen)->eng2d = ctx;
return 0;
}
static void
@@ -62,12 +348,16 @@ nvfx_clear_render_target(struct pipe_context *pipe,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
union util_color uc;
util_pack_color(rgba, dst->format, &uc);
eng2d->fill(eng2d, dst, dstx, dsty, width, height, uc.ui);
if(util_format_get_blocksizebits(dst->format) > 32
|| nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, uc.ui))
{
// TODO: probably should use hardware clear here instead if possible
struct blitter_context* blitter = nvfx_get_blitter(pipe, 0);
util_blitter_clear_render_target(blitter, dst, rgba, dstx, dsty, width, height);
}
}
static void
@@ -79,18 +369,20 @@ nvfx_clear_depth_stencil(struct pipe_context *pipe,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
eng2d->fill(eng2d, dst, dstx, dsty, width, height,
util_pack_z_stencil(dst->format, depth, stencil));
if(util_format_get_blocksizebits(dst->format) > 32
|| nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, util_pack_z_stencil(dst->format, depth, stencil)))
{
// TODO: probably should use hardware clear here instead if possible
struct blitter_context* blitter = nvfx_get_blitter(pipe, 0);
util_blitter_clear_depth_stencil(blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height);
}
}
void
nvfx_init_surface_functions(struct nvfx_context *nvfx)
{
nvfx->pipe.resource_copy_region = nvfx_surface_copy;
nvfx->pipe.resource_copy_region = nvfx_resource_copy_region;
nvfx->pipe.clear_render_target = nvfx_clear_render_target;
nvfx->pipe.clear_depth_stencil = nvfx_clear_depth_stencil;
}